Accidental Adventure: Ancient Technology

Instructions
=========
Find the way out of pyramid

controls:
A, D - Move
Space - Jump
Space - Second Jump
E - Interact
R - Reset level
Esc - Back to menu
LShift + R - (Cheat) lock all levels
LShift + U - (Cheat) unlock all levels

Lore
=========
Once upon a time there was a very unlucky Aztec astronom who loved to stare into stars. For him every day seemed
the same but one day something very peculiar happened.
He saw a very strange round object which dropped a big warderobe. "This is strange... It looks like a nice piece of a warderobe. Why throwing away something like that?" he thought and in no time he was standing next to that item and was analyzing it. Inside the warderobe he found a small skull, took it in his hands then threw away thinking "Meh, I have one like that in my collection."
So he went into abandoned object because how else he was supposed to know if this item was worth taking home.
Then in a split of second the warderobe and astronom were gone.
He woke up inside a piramid armed with tons of ancient machnisms. Now he need to get out from building.

Credits
==============
Ursi Games (twitter.com/ursigames)
> Piotr Światkowski (0x6D6164) (twitter.com/panmadzior)
manage, code, 3d models, maps, music
> Paweł Stelmach (DangerRad)
code, 3d models, maps
> Magdalena Stelmach (moono)
2d graphics

Tools used
=========
Photoshop
Blender
Unity 5.4
Audacity

Music/Sounds
==========
freesound.org
Guitar and Audacity :)

About us
=========
We're from Poland. We all are students and game development is our hobby. Our goal is to make indie games mainly for deskop platforms. If you have any questions contact us at ursigames[at]gmail[dot]com.

From authors
=========
We are so happy that we successfully did this game. It's our first product. All the assets were made in 72 jam hours. If you like it (or don't - whatever) please leave comment below. We are open for any critique and suggestions :)

#LDJAM

Genres: puzzle
Tools: Unity

Comments20

tintreas30 Aug 2016, 04:46
The wall scroll style artwork is fantastic.
steph8830 Aug 2016, 07:46
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
TeamBALD30 Aug 2016, 10:59
You guys got so much done in just 3 days - 3D characters, enviroments, loverly lighting, sound is appropriate and some good animations.
I got a bit stuck on the first level, but I enjoyed the bit I played up until then :)
teamBallShui30 Aug 2016, 15:45
Nice game. Simple mechanics that work really nicely. I like the minimalistic art too. God job :)
cushycode30 Aug 2016, 19:39
The intro arts are brilliant!
The game is simple and neat.
I like it's idea and implementation.
Everything looks so polished for 72-hour game.
Great work!
Sean30 Aug 2016, 20:12
Nice intro and menu design, but I found the platforming to be kind of floaty.

btw, the controls should probably be included in-game as well as just in the game's description; it took me a couple minutes to realize you could double jump.

There are also 3 different fullscreen buttons (one on Ludum Dare's site, one on the itch.io embed, and one in the Unity webgl export). You should probably try to set it up so that you only need one.
jon_nocode30 Aug 2016, 20:35
The intro camera movements are nice and smooth - like how you did that - nice way to do an intro scene :)

Controls were a bit floaty but got the hang of them pretty quick. Wasn't too hard, wasn't too easy - nicely balanced.

Lot's of content done in the time, good job!
Xlip30 Aug 2016, 23:52
i liked the game good platform and 3d looking game. Graphics is good too. UI, opening screen and level design must took time. I am impressed how you did it in this limited time. But one thing is a bit bored me. I just except death animations when i failed. People want to see glamorous thing like this. But overall i liked it.
UrsiGamesauthor31 Aug 2016, 00:02
@Xlip We really wanted to do death effect! But we haven't had enough time for this ;/ It was next thing on our todo list. Anyway thanks for comment :)
catchthefloaty31 Aug 2016, 03:25
really fun platformy game. lots of potential. and that intro was way more than ive ever seen for an ld game
Fidrik
Fidrik31 Aug 2016, 21:46
Really cool game! love the sounds, really adds atmosphere to the level. Does the character auto runs sometimes? I wasn't pressing anything but I was moving.
mooncalf1 Sep 2016, 03:12
Intro was awesome. Controls were a bit off but I adapted pretty quickly and was able to meet with success against your obstacles. The wait on respawn after dying seemed unnecessary.

I did seem to die a lot from obstacles that I hadn't touched.

Great job!
A Little Red Panda1 Sep 2016, 11:40
You guys managed to do so much over the weekend! And it looks really good :)

I don't think you should have made the first jump a double jump, it's the tutorial and it sucks to die at the very first obstacle.

Also there were a few things that appeared to surprise you, and kill you, which is all very well but it became quite arduous to traipse back from the start every time that happened. And there is a puzzle in the first level where you have to stop the moving spikes to jump over them, but the place where they have to be stopped is off screen.
Gipzo
Gipzo1 Sep 2016, 18:53
Nice game. Pretty good assets and challenging level.
Sometimes it is difficult to jump on some platforms even with double jump..
loadsofmana2 Sep 2016, 10:20
love me some good platforming. my game was kinda similar, but first person. the collision could use some work, i died to quite a few things i didnt actually touch, and the death could be a bit more... deathy, a timer and then a fadeout is somewhat unsatisfying.
xesenix
xesenix6 Sep 2016, 02:29
Really nice game good sound design and i love graphic design of intro it would be even more interesting if rest of game was in the same style.
I would suggest some hieroglyph of E around first time you need to interact with environment.
With all those deadly mechanisms this games needs some horrible scenes of death blood everywhere :D
Also first time you need to use double jump that is not obvious that you are doing double jump it seams like you are trying to catch to a ledge maybe make some earlier hole more width so player would earlier learn about double jumping.
Found a bug?
Tell us on Discord