Building complex mechanics from scratch in the short allocated time can be hard, especially if you're not used to it. What's here is quite stable, and looks and sounds pretty good. There's definite potential.
As far as mechanics go, there are two issues that may need to be adressed if you take this further: - The attack range is short. Really short. Forces you to take damage in order to kill enemies. - There is no knockback on hit. Knockback helps give weight to attacks, and helps keep the enemy away from the player, reducing the first issue's overall impact.
Comments2
As far as mechanics go, there are two issues that may need to be adressed if you take this further:
- The attack range is short. Really short. Forces you to take damage in order to kill enemies.
- There is no knockback on hit. Knockback helps give weight to attacks, and helps keep the enemy away from the player, reducing the first issue's overall impact.