Ancient rolling stone – Saturday devlog

Before talking about the game I want to tell you how special this Ludum Dare is for me. After two years without holidays I’ve gone to a little town in the middle of nowhere in Spain where I spent my childhood. It’s a perfect place to disconnect from work, to the extreme that my phone provider does not offer service here. Luckily the town has two open WiFi’s and one of them is reachable from my home. For me this is like a “rural ludum dare”. Moreover, for the first time I’ll using Unity3D (in the previous ones I was using a custom Java engine from the friend I usually attend Ludum Dare).

My views for this “rural” Ludum Dare

That said, I’ve spent my first day brainstorming an writing down something like a gdd-lite for my submission and at the time I’m writing this post I have a playable level with win-lose conditions and some of the components of the game already working in a very basic state.

I’m developing a physics based puzzle game where you’ll have to define some parameters on a stone wheel and then release it. If your setup is correct, then the wheel will be able to reach the goal, if not, it will eventually get stuck and you lose.

I wanted to keep it very simple and not very original on purpose because I prefer to learn as much as I can from the engine rather than focusing on delivering a great game. I’m working alone, I’m not so good with graphics and my Internet connection falls constantly. I’ll try to beat you next time, with the rest of my LD team 😉

Tomorrow I’ll be working on the level design. I want to complete a good amount of them before starting with the aesthetics because my intuition tells me that I’ll need to re-shape some of the elements I thought for the different mechanics (basically platforms, doors and other similar obstacles).

Now it’s time to rest, se ya guys

Source: ludumdare.com archive

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