Ancient Weapon

Ancient Weapon

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
Pilot an ancient Atlantis weapon, capable of untold devastation, built for a war unknown. Of course, it'll be more effective when you figure out how the darn thing works.

Troubleshooting: Press the refresh button if WASD/Q doesn't work. I suggest playing full screen as well.

Controls:

* WASD to move.

* Q to change weapon energy

* Click on world to shoot

* Click on schematics to alter the ancient Atlantian crystal circuitry.

Schematics:

* There are 2 schematics: Regenerative Shielding and Phasers.

* Alter the logic to get special bonuses, such as: Charging shields when taking damage, use shields to power your phasers, build up phaser reserves and unleash the true power of Atlantis.

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List of logic gates:

* Default/"XORISH": If the input energies are different, the output is the remaining color. If the input energies are the same, the output is that color.

* RGB NAND: If the input energies are not the same, returns the color of this gate. Otherwise, returns something else.

* RBG OR: If either input is the color of this gate, returns that color. Otherwise, returns something else.

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List of schematic effects (these are the nodes usually on the right with 1 input):

* Top Shield - Gain 1/8th charge if energy input matches energy from damage type

* Middle Shield - If the energy to this node matches heat, regenerate health and recharge shield

* Bottom Shield - Gain 1/8th charge if energy input matches energy from damage strength

* Charge Phaser - Based on color, either: increases charge gauge, fires a normal short, or uses some charge to fire multiple stronger shots.

* Shield Phaser - Diverts power to shields, allowing quick charging at the cost of heat.

* SHUT OFF - If trigger, phasers will not fire. Must adjust energy input (either changing logic or changing conditions) if your phasers stop working.

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Feeling great for getting it done, but I'm gonna do a personal post mortem below.

It's not a well polished or cleanly designed as the last time I did this (LD 34). I'd say the biggest part of that is I went pretty big scope this time with both a shoot 'em up mechanic and a puzzle mechanic smashed into one. I also almost forgot music and sounds, which were started about 3 hours ago and completed 1 hour ago. A few small things slipped by because, even though I had a spare hour to tweak and clean things up, I just forgot about them. The lose screen is also really crammed in, but I like how the intro turned out, as far as I can like such a tutorial-heavy tutorial.
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