
Angry Bullets
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
A shameless Angry [flying animals] rip-off, but still a lot of fun to create non-the-less. And hopefully to play to. Have fun!
This game was created for Ludum Dare 36, theme: Ancient Technology
So, a catapult is ancient right?
Instructions:
=============
The absolute basics:
-----------------------
1. Use you catapult to shoot bullets
2. Destroy structures to score points
3. Hold mouse button / [Space] to increase the tension of the catapult
4. Release mouse button / [Space] to fire the catapult
5. Use [arrow keys] to move your catapult
6. You win a level by reaching at least the bronze score target
Tips:
------
- more destructions means mucho more score!
- keep an eye on your ammo: no ammo and you need to retry the level to get a higher score
- different materials react differently to forces, experiment to see what happens!
Created using:
==============
Unity 5;
Photoshop Elements and Affinity Designer;
ChipTone (http://sfbgames.com/chiptone/) for SFX;
JukeDeck.com for music
Credits:
========
Programming, Sound and Level design:
---------------------------------------------
Danny Kint
Maarten Engels
Graphics assets:
--------------------
Asset Jesus (please donate! http://kenney.nl/support)
Font:
------
2Dumb and 3Dumb fonts by <i>Tension Fonts</i>. License: https://www.fontsquirrel.com/license/3Dumb
Music:
-------
Track "Abading Revenge". Music from Jukedeck - create your own at http://jukedeck.com
Beta testing:
---------------
Iris Engels
Tessa Kint
This game was created for Ludum Dare 36, theme: Ancient Technology
So, a catapult is ancient right?
Instructions:
=============
The absolute basics:
-----------------------
1. Use you catapult to shoot bullets
2. Destroy structures to score points
3. Hold mouse button / [Space] to increase the tension of the catapult
4. Release mouse button / [Space] to fire the catapult
5. Use [arrow keys] to move your catapult
6. You win a level by reaching at least the bronze score target
Tips:
------
- more destructions means mucho more score!
- keep an eye on your ammo: no ammo and you need to retry the level to get a higher score
- different materials react differently to forces, experiment to see what happens!
Created using:
==============
Unity 5;
Photoshop Elements and Affinity Designer;
ChipTone (http://sfbgames.com/chiptone/) for SFX;
JukeDeck.com for music
Credits:
========
Programming, Sound and Level design:
---------------------------------------------
Danny Kint
Maarten Engels
Graphics assets:
--------------------
Asset Jesus (please donate! http://kenney.nl/support)
Font:
------
2Dumb and 3Dumb fonts by <i>Tension Fonts</i>. License: https://www.fontsquirrel.com/license/3Dumb
Music:
-------
Track "Abading Revenge". Music from Jukedeck - create your own at http://jukedeck.com
Beta testing:
---------------
Iris Engels
Tessa Kint