Aqueduct Racer

A game by Demetre Liakos, Ross Bawden and Matthew Basson.

Surf through the aqueducts of an ancient sky civilisation!

CONTROLS
-----------
UP or W -> Jump (Triple jump)
LEFT or A -> Break
RIGHT or D -> Attack
DOWN or S -> Quick drop
SPACE -> Restart
ESCAPE -> Quit

Hit the boulders, dodge the bombs, collect the coins and see your score!

Comments10

fenwick
fenwick28 Aug 2016, 19:43
I wasn't able to get it to run with the JRE 1.8.0_101-b13. I can't seem to find the eact version 1.8.0_74 online.
Nylonica
Nylonicaauthor28 Aug 2016, 21:06
Trying to fix that issue!
Nylonica
Nylonicaauthor29 Aug 2016, 19:18
The issue seems to be fixed with the new Jar Multi-platform link.
fenwick
fenwick30 Aug 2016, 01:44
Looks like the .jar file works, thanks!

This is a fun take on an infinite runner, I like the art a lot, it's very fresh and kinda reminds me of Cave Story.

Nice work.
steph8830 Aug 2016, 06:32
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Lojchin30 Aug 2016, 11:30
Very good game and graphic!
mat1er30 Aug 2016, 13:32
I don't get how a game that simple can be that entertaining. Well done, great graphism, the music is just ideal for that game, and damn I can't stop playing
publicidadeba
publicidadeba30 Aug 2016, 19:01
47 points! Best background in the whole ld36. Gameplay was solid and the music very fitting!
ontherun5 Sep 2016, 21:24
The graphics are great, the floating pillars and scrolling background add a sense of depth. Big plus for the little details like the water droplets/particles. The music fits very nicely (my favorite part is the game over melody - I'm hearing it quite often ;)

The game crashes very often with following error (OpenJDK8 on Linux):

==== JavaSound Minim Error ====
==== Couldn't open the line: line with format PCM_SIGNED 44100.0 Hz, 8 bit, stereo, 2 bytes/frame, not supported.

=== Minim Error ===
=== Couldn't load the file coin_sound.wav

java.lang.NullPointerException
at Aqueduct$Coin.setup(Aqueduct.java:424)
at Aqueduct$World.addEntity(Aqueduct.java:983)
at Aqueduct$World.draw(Aqueduct.java:907)
at Aqueduct.draw(Aqueduct.java:115)
at processing.core.PApplet.handleDraw(PApplet.java:2412)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:871)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
Mathiouza
Mathiouza6 Sep 2016, 17:56
Cool relaxing game :) The music is cool and the art too. I am not sure about that, but I think the speed is increase according to the distance. If it is not the case, it can be interesting to implement this feature. Also, I think the bombs are always at the same position when we are at its distance from the beginning. It can be interesting to change that. Maybe can you implements the ability to bend down and a tile where you have to bend down.

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