Controls: Arrow Keys/WASD - Move Space - Hold position
Gameplay: +Collect all three Ancient Machine Parts: The Gear of Gizmo, the Screw of Scralius, and the Doohickey. +Turn-based. Ancient Defense Automatons (enemies) all move simultaneously immediately after you do.
Features: +Movement! (Oooh) +Music! (Kinda annoying actually...) +Sound Effects! (Aaah!) +Graphics! (Is that what those are?) +More than one type of enemy! (It's like you weren't even on a deadline!) +Procedurally generated levels! (Are you a wizard?!) +Bugs! Lots of bugs! (Incredible!)
Bugs include: +Wonky collision that could have been avoided in a real 2D engine! (Good grief!) +Sometimes Ancient Defense Automatons will walk through each other! (Goodness me!) +Sometimes the level data just won't load at all for some reason! (How terrible!)
Interesting puzzle game. The algorithm seems to error every other load leaving the level empty though. I love the faces on the circle enemies, the color change to indicate state was a good touch.
Nice game! I like the fact that it's procedurally generated. The music fits it as well, and the "features" list is humorously written, always a plus. The gameplay is solid, some things could use a bit of explaining though (the fact that you can defeat enemies, for example, and how). Being able to skip turns with spacebar makes it a bit too easy, but that's up to preferences. The only thing I found a bit annoying is the lack of a restart button, especially since it's procedurally generated and there's room for replayability. Overall, nice work!
Sometimes the game doesn't generate the level:0
And for restarting, couldn't you just reaload the scene?:0 using
Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(scene.name);
However, pretty fast and pretty fun game! It would be nice, if you included more level, since it's kinda easy to win:)