Archaeology Quest

Archaeology Quest

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
A top-down, turn-based, tile-based dungeon crawler with procedurally generated levels.

Procedurally generated levels made according to this tutorial: http://gamedevelopment.tutsplus.com/tutorials/create-a-procedurally-generated-dungeon-cave-system--gamedev-10099

Controls:

Arrow Keys/WASD - Move

Space - Hold position

Gameplay:

+Collect all three Ancient Machine Parts: The Gear of Gizmo, the Screw of Scralius, and the Doohickey.

+Turn-based. Ancient Defense Automatons (enemies) all move simultaneously immediately after you do.

Features:

+Movement! (Oooh)

+Music! (Kinda annoying actually...)

+Sound Effects! (Aaah!)

+Graphics! (Is that what those are?)

+More than one type of enemy! (It's like you weren't even on a deadline!)

+Procedurally generated levels! (Are you a wizard?!)

+Bugs! Lots of bugs! (Incredible!)

Bugs include:

+Wonky collision that could have been avoided in a real 2D engine! (Good grief!)

+Sometimes Ancient Defense Automatons will walk through each other! (Goodness me!)

+Sometimes the level data just won't load at all for some reason! (How terrible!)
Found a bug?
Tell us on Discord