Ludum Dare #36compo
Augustan Rogue
Stealth game set in the times of the ancient Roman empire. Play as a spy to steal secret technologies.
I was unable to finish it all... I wanted more levels. Many graphics are low quality (2d top-down games generally look dodgy regardless) and the menu screen is a concept art! More importantly, I have 0 sound effects or music, which I am not familiar with.
Regardless, I feel it's a decent effort for my first game jam. I'll try not to give myself too much work next time!
Tips
-Equip your daggers (number 2) and sneak behind the guards to kill them
-Use your throwing knifes sparingly! You only have 3, so save them for picking off hard enemies at range or if you need to kill a guard that's locked onto you.
-Movement creates sound, as shown by the circle (does not travel through walls) that enemies will hear. Make use of ctrl to sneak!
I was unable to finish it all... I wanted more levels. Many graphics are low quality (2d top-down games generally look dodgy regardless) and the menu screen is a concept art! More importantly, I have 0 sound effects or music, which I am not familiar with.
Regardless, I feel it's a decent effort for my first game jam. I'll try not to give myself too much work next time!
Tips
-Equip your daggers (number 2) and sneak behind the guards to kill them
-Use your throwing knifes sparingly! You only have 3, so save them for picking off hard enemies at range or if you need to kill a guard that's locked onto you.
-Movement creates sound, as shown by the circle (does not travel through walls) that enemies will hear. Make use of ctrl to sneak!
Comments5
purgatory29 Aug 2016, 13:11
Yeah... since I was running out of time I figured that I'd skip pathfinding altogether so I could at least get the bare bones of other things going :)
Yaguar29 Aug 2016, 15:35
Fun game. I loved the stealth and having a choice of weapons (ranged and melee) was a nice touch, especially for 48 hours!
Few issues I picked up on:
- First enemy is a pure trial and error learning experience. Very much thrown in at the deep end. I'd try to make him visible some how so you can introduce people to the game.
- Character doesn't properly face the direction your mouse is pointing. It looks cool and plays well and this was a let down for me.
Few issues I picked up on:
- First enemy is a pure trial and error learning experience. Very much thrown in at the deep end. I'd try to make him visible some how so you can introduce people to the game.
- Character doesn't properly face the direction your mouse is pointing. It looks cool and plays well and this was a let down for me.
purgatory30 Aug 2016, 08:42
The weapon 2 sprite is supposed to show the player character body diagonal as to be more like a real stance, but I didn't make the graphics show where the head is facing well enough. Thanks for the feedback!
AWOL30 Aug 2016, 14:23
Good start. Once the bugs are worked out you should have a good game here.




It' really hard game, the absence of music is lacking especially when the game's art is kinda cool and could be complemented well by soundtrack to set the mood.
A tiny "problem" - the AI path finding is... non existant
they just walk straight to you, even if there's a wall and they get stuck.