Blocky Hill
Blocky Hill
The chickas are invading your lovely house in the hills. Stop them with ingenious medieval traps, ballistas and boulders!
Blocky Hill is a 3D tower defense game where you use the terrain to your advantage: roll boulders down hills, chop enemies with spinning axes as they walk past, and line up deadly spear traps for massive AOE damage!
---------------- INSTRUCTIONS ------------------
- Drag towers from your deck onto the landscape
- Some towers can only be placed on top of blocks, others on the side of blocks
-----------------------------------------------------
Brian Zou: Design, Art and Programming (www.sweatychair.com)
Matthew Chin: Music and Audio (soundcloud.com/dragor)
Cong Xu: Programming (cxong.github.io)
The chickas are invading your lovely house in the hills. Stop them with ingenious medieval traps, ballistas and boulders!
Blocky Hill is a 3D tower defense game where you use the terrain to your advantage: roll boulders down hills, chop enemies with spinning axes as they walk past, and line up deadly spear traps for massive AOE damage!
---------------- INSTRUCTIONS ------------------
- Drag towers from your deck onto the landscape
- Some towers can only be placed on top of blocks, others on the side of blocks
-----------------------------------------------------
Brian Zou: Design, Art and Programming (www.sweatychair.com)
Matthew Chin: Music and Audio (soundcloud.com/dragor)
Cong Xu: Programming (cxong.github.io)




Comments24
I just want to say this game is amazing. Very good job on it.
I love the style and game play.
This one is ideal for mobile and hope that you can take it further.
Good luck.
Really good one, seriously. I love how you made 3rd dimension work here. Art and style are perfect too.
A couple of things I noticed though:
- sometimes when I clicked on the bottom bar containing weapons the entire bar was dragged, not just the weapon, which didn't seem useful;
- after a while, the game basically plays itself and at about wave 13 there were suddenly so many enemies that it was almost impossible to get rid of them, so there's some room for improvement.
Highly impressed at the level of polish here. Hats off. My one complaint is the difficulty curve, which is very understandable for the time constraints. Left for about 10 minutes with sweet setup and came back with 19 000 gold!
- sometimes the attack animations would overlap into other models.
- it felt like the flat 2d for the little coineys didn't work with the rest of the game's approach to 3d
- I wanted a more structured way of experiencing the levels.
there wasn't any sense of completion in my playthrough.
I had fun though, great job!
I'm in love with any tower defense, but this. This is art! :)
Funny, addictive, comical ,nailed it
The only downside is it might need a bit of balancing? It feels like you can get really far by just speeding it up and putting down smite pillars.
We played your game on stream, which you can view here: https://www.twitch.tv/cantgetourname/v/87134400
The good:
- It works! No serious bugs.
- Some neat traps (boulders, rotating axes)
- Gets crazy in the end with the enemy boats!
The bad:
- Some small bugs (you can place a block in the staircase, weapon gets permanently stuck on the mouse pointer if the game ends while dragging, vertical camera panning is extremely slow)
- No way to remove traps
- In the end, the thematic weapons don't really change the basic TD gameplay
Overall quality work, but you should put more emphasis on the thematic design next time.