
Burning light
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
=== DISCLAIMER =======================================
This game is broken beyond repair. This build is what I was able to savage from that horrible mess. (but this may be me, the developer, looking at the game could be but isn't... ¯\_(ツ)_/¯)
=== ABOUT ============================================
On a distant land, an explorer found a set of mystical lenses. Any ray of light that passes through it gets perfectly focused into a single direction, sometimes seemingly defying physics. Also, any ray that passes through it becomes able to light flammable materials.
On that same land, the explorer found some small shrines that resembles torches and perhaps could be lit...
== CONTROLS ==========================================
There are 3 suggested control schemes, but they are active at the same time.
Gamepad scheme (using XBox 360 terms):
move around: Left stick/D-pad
Cycle through the available lens' angles: shoulder buttons
Jump: A
Hold lens: B
Put away lens: B
Put lens into holder: B
Take lens from holder: B
Keyboard (I):
move around: A/D
Cycle through the available lens' angles: Q/E
Jump: W/space
Hold lens: Left ctrl
Put away lens: Left ctrl
Put lens into holder: Left ctrl
Take lens from holder: Left ctrl
Keyboard (II):
move around: left/right arrow keys
Cycle through the available lens' angles: X/B
Jump: up arrow
Hold lens: C
Put away lens: C
Put lens into holder: C
Take lens from holder: C
There's a single action button that is context sensitive. (that's why the same button is repeated over and over)
Gamepad usage is highly recommended
[EDIT 2016/08/30]
=== TOOLS/TECH =======================================
* Language: C
* Libs:
- SDL 2.0.3 (input, window and audio handling)
- libGFraMe 2.1.0 (framework, handles time step, loading assets, rendering pipelight - i.e., sort sprites when needed and render'em through OpenGL/SDL2 -, remappable inputs etc)
- libCSynth 1.2.0 (synthesizes audio from a text file; wasn't used D:)
* Tools:
- VIM
- GIMP
- Tiled
- Chronolapse
- Open Broadcaster Software
This game is broken beyond repair. This build is what I was able to savage from that horrible mess. (but this may be me, the developer, looking at the game could be but isn't... ¯\_(ツ)_/¯)
=== ABOUT ============================================
On a distant land, an explorer found a set of mystical lenses. Any ray of light that passes through it gets perfectly focused into a single direction, sometimes seemingly defying physics. Also, any ray that passes through it becomes able to light flammable materials.
On that same land, the explorer found some small shrines that resembles torches and perhaps could be lit...
== CONTROLS ==========================================
There are 3 suggested control schemes, but they are active at the same time.
Gamepad scheme (using XBox 360 terms):
move around: Left stick/D-pad
Cycle through the available lens' angles: shoulder buttons
Jump: A
Hold lens: B
Put away lens: B
Put lens into holder: B
Take lens from holder: B
Keyboard (I):
move around: A/D
Cycle through the available lens' angles: Q/E
Jump: W/space
Hold lens: Left ctrl
Put away lens: Left ctrl
Put lens into holder: Left ctrl
Take lens from holder: Left ctrl
Keyboard (II):
move around: left/right arrow keys
Cycle through the available lens' angles: X/B
Jump: up arrow
Hold lens: C
Put away lens: C
Put lens into holder: C
Take lens from holder: C
There's a single action button that is context sensitive. (that's why the same button is repeated over and over)
Gamepad usage is highly recommended
[EDIT 2016/08/30]
=== TOOLS/TECH =======================================
* Language: C
* Libs:
- SDL 2.0.3 (input, window and audio handling)
- libGFraMe 2.1.0 (framework, handles time step, loading assets, rendering pipelight - i.e., sort sprites when needed and render'em through OpenGL/SDL2 -, remappable inputs etc)
- libCSynth 1.2.0 (synthesizes audio from a text file; wasn't used D:)
* Tools:
- VIM
- GIMP
- Tiled
- Chronolapse
- Open Broadcaster Software