Cave Escape

Note: runs much better with a desktop build - try a download if having trouble!

The goal is to escape the cave you have found yourself in. Move with WASD and mouse, click to interact.

The development team was myself, and my two oldest children (we entered the game jam as a team). I was responsible for programming, Rachel for level design, and Hannah for story.

Tools: Unity

Comments4

Frederika and Patrick31 Aug 2016, 01:30
Like the idea with the cellphone as the flashlight and as a sort of timer. The atmosphere was good and the game conveyed a feeling of being trapped in a dark maze very well. It might have helped to have some variation in the walls.
Levi D. Smith1 Sep 2016, 04:32
Loved the ending! Straight and to the point! The game did have a Beginner's Guide vibe to it.
peejaygee
peejaygee1 Sep 2016, 14:22
For me, personal preference, some form of map or at least an rough indication if you've been somewhere before. I didn't know if I'd gone over the same spot, whether the door I'd opened was a door I'd already opened. You can see it's meant to be realistic, but if it was realistic I'd have a stone or somat to mark on the walls so I'd know if I've been that way.... few little additions for people like me and it would be more enjoyable. Good attempt overall though, especially getting the 'young-uns' to join in and help you with the design.
recursor
recursor1 Sep 2016, 17:36
Great ambient sounds, and the footsteps are nice too. The little thought blurbs from the character actually made me curious and I enjoyed getting an additional one as a reward each time I got a door open. I made it out and was hoping to meet Jimmy... perhaps in a prequel

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