Haha, no idea what the multi-player is actually like but the invisibly-horsed chariot moves smoothly enough :D However, it's more like a dodgem car as it stands, you'd need a much bigger turning circle with a horse!
The movement controls are quite responsive although I find it very hard to aim. The netcode also seems to work fairly well, which is impressive considering the time limit.
Awesome, maybe some pickups, and different weapons will be good. Nice work!
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blubberquark30 Aug 2016, 12:16
It does something weird when I alt-tab between browsers. It seems to queue the events and then shoots all arrows at once when I switch back. Great game anyway!
Thanks @ everyone for the feedback and the ideas your feedback is giving me :).
@blubberquark Yep, that's to be expected. I'm using requestAnimationFrame for everything, so if the browser doesn't need to render anything, no logic at all is getting executed. You can't even get killed while tabbed away. Don't tell anyone ;). But once you tab back, a lot of arrows are going to hit you. My main goal with this game was, to get an idea about how to get multiple clients play the same game. Next time I do something like this I'll make it more robust.
I'm also proud about the 2 users (or maybe one) who cheated. My game was worth the effort to do some cheating (faking position and shooting arrows from multiple locations), yay :).
A very nice game! Creating a (working) multiplayer game within that short time limit is surely astonishing. Great work also on the invisible horses. Let's discuss on a time for everybody to play with others!
Awesome to have created an online multiplayer game over the weekend.