Dev Notice: Was busy this weekend and finish most of core mechanics, but not much level design & modeling. Only three levels :(
Timelapse:
Game: Objective is to get to the door at end of level to progress through next level.
Controls: Hold Right Click and move mouse to rotate camera. WASD to move. Press R to reset current level. Go to pedestal and left mouse click to get crystal. Place on other pedestals to see results.
Tools: Built in Linux :P with vim plugins. Blender for 3D modeling (just player model though..)
Sorry for the lack luster game, first real game jam with little time, but had lots of fun.
Bug: You may lose your cursor on the end screen (if its hidden while loading new scene), simply alt-f4/terminate app >_<
Comments2
M
MakerOK1631 Aug 2016, 16:39
Very good, I liked the puzzle idea and the crystals/platform as ancient technology, but the controls hardness and the slow playability made me to give up. I think that this game have potential if it gets enhancements in the controls, and, perhaps, in the graphics. I played it on Linux using WINE compatibility layer, I don't know if it affects the game mechanics too much, but it seems to run well. Finally, keep up the good work! :D
Thank you very much for the response! Extremely motivational to hear someone play my game despite me running out of time for this entry. And I agree about the controls, the rotation controls needs some work, its not as smooth as I like and could be better. But I'll definitely keep working on the game on my free time. But thank you again for the feedback, now I'm extremely motivated for the next ludam dare! :D
I think that this game have potential if it gets enhancements in the controls, and, perhaps, in the graphics. I played it on Linux using WINE compatibility layer, I don't know if it affects the game mechanics too much, but it seems to run well.
Finally, keep up the good work! :D