Art work is pretty well done, the view from this perspective is hard to determine where you are riding and what you are hitting. It seems to be impossible to lose the game since you can just hold down D and let him slide and pick up health along the way. Also too much going on to the point where I stopped caring to avoid them lol. Good job with the music and the sfx though. This game has potential, would be cool if you build up on it.
Reminded me a bit of dino run but with skateboards :D Loved the music and art style, just everything was whizzing by a little too quickly and making it difficult to play for a long time. Keep it going!
NIce game, well polished and cool soundtrack A odd thing was that, when I drove fast the birds and the falling eggs kept their speed and only when they hit the ground the eggs accelerated. I enjoyed it
That song is now probably stuck in my head for the next few hours, haha. I kept going quite a while, though a little slower so I could actually dodge things more often would be cool. I found that holding down the right (or D) keys could let me basically play for however long I wanted.
I really love the graphics and especially the music, but there are a few large flaws in the gameplay.
The first is that everything is simply too fast. There is little time to react to many things, so the whole thing feels a little like luck.
The other is that if you hold forwards there is little to no skill needed. Maybe a system of acceleration relative to the lava, where rocks slow you down and you need to move into the screen to speed up?
Another small thing is that I think the mountain parallax in the background should be a little faster, to give more feeling of movement.
A post-jam version with some tweaked gameplay could really shine.
I really liked the graphics but, as others have already pointed out, it's kinda too easy/unbalanced... And if the player don't hold D, everything happen too fast and it's really hard to react to anything...
Comments11
- Vicky
A odd thing was that, when I drove fast the birds and the falling eggs kept their speed and only when they hit the ground the eggs accelerated. I enjoyed it
The first is that everything is simply too fast. There is little time to react to many things, so the whole thing feels a little like luck.
The other is that if you hold forwards there is little to no skill needed. Maybe a system of acceleration relative to the lava, where rocks slow you down and you need to move into the screen to speed up?
Another small thing is that I think the mountain parallax in the background should be a little faster, to give more feeling of movement.
A post-jam version with some tweaked gameplay could really shine.
Good work overall.
I really liked the graphics but, as others have already pointed out, it's kinda too easy/unbalanced... And if the player don't hold D, everything happen too fast and it's really hard to react to anything...