Escape From Mars

On an expedition to the pyramids on Mars you triggered some ancient defense mechanisms and now have to make it out alive with your spaceship.

I know it's kinda lame but I only started a few hours before the deadline and yeah...

The game is made with LÖVE (https://love2d.org) so you'd need this to run. On Debian/Ubuntu you can install it with 'sudo apt-get install love', then run it with 'love ld36_efm.love'.

I packaged Windows and Mac standalone versions according to the manual but cannot test them :(

Controls:

Escape quits the game

Space starts the game

Up, w, i = move up

Down, s, k = move down

x = try again

----------------------------------------

POST JAM VERSION WITH BETTER GRAPHICS AND EVERYTHING:

Linux:

https://www.dropbox.com/s/ldh0m3nn2z94uw6/ld36_efm_postjam.love?dl=1

Windows:

https://www.dropbox.com/s/aek61358gi023gv/escape_from_mars_postjam_win32.zip?dl=1

Mac:

https://www.dropbox.com/s/yxibibv6rhoru33/escape_from_mars_postjam_macos.zip?dl=1

screenshot

Comments3

ReyHax6 Sep 2016, 04:07
So far the game play you have established is a good start. One suggestion is having the rockets fire more often when the player gets farther in the game, it would make the game more challenging and refreshing. I can see this being a good game for a mobile device. Good Work!
Casevse
Casevse8 Sep 2016, 09:04
This has a great gameplay. I think it has a good foundation to create a mobile device videogame. Good work!
ohsqueezy
ohsqueezy12 Sep 2016, 02:04
This is great, especially for a game made in a few hours. If you just made the gaps get gradually smaller, it would be a lot more fun because of the added challenge. I like the idea of having lasers come at you from behind. I also like that even though you have an ancient technology connection in your story, it's funny how it seems like the game's theme is the opposite, like a futuristic space ship chase. I think it would be fun if more games purposely did the opposite of the theme.
Found a bug?
Tell us on Discord