
Gregos Journey
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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“Are you sure you want to do it? You know how dangerous it is…”
“I know. But it’s worth it”
This game is about a man named Professor Gregos. He and his coworker, Dr. Amy, have been trying to create a time machine for more than 6 years, in order to prevent WWII. And this night, Gregos has finally found the last power stone to power the machine and take them to the past.
But an accident happens, and instead of taking him to the 30’s, it takes him to the Stone Age. Determined to return to the present, he tries to seek for new power stones to power up his machine.
The game is made out of 4 levels – present, Stone Age, Ancient Egypt and The Medieval. In each level, you have to get 3 power stones, power up the machine and proceed to the next level.
As you pass from time to another, riddles and traps become harder to solve, and you can find yourself stucked in a room with no possibility to exit. The game has no “you lost” screen. You can not die in this game. The worst you can do is to never win – get stucked somewhere and not be able to go back to the present.
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We took a game which was too much for us to do in 72 hours. We have cut several levels out (including Ancient Rome, the Renesans, and even the future). We didn’t succeed in putting a lot of features because of the time limit, and we don’t even have a proper UI and winning screen. Hope you forgive us for that.
Special thanks to all our team members. Without you it would have never been possible to complete this game. Thanks to:
Yotam Salmon – for programming
Or Navon – for texture and models design
Ron Popov – for level design
Ilya Vikulov – for sound composing
And Shai Kimhi – for level design and programming
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Personal note:
I have had a great time working on this game, especially because it was my first Ludum Dare ever. I have participated in Hackathons and Global Game Jams before, but it’s my first time participating in LD. I must admit that the 72 hours is very deluding. Gives you the confidence that you have so much time, and after you spend your 60 first hours doing almost nothing, you realize how tight on time you are. Next LD I’m going to attend to the compo and make a much simpler game (maybe a platformer. Yeah, platformers are cool). Thanks to everyone who helped this LD to happen, and thanks to everyone in this community! Keep the great work up!
Cheers, Yotam.
“I know. But it’s worth it”
This game is about a man named Professor Gregos. He and his coworker, Dr. Amy, have been trying to create a time machine for more than 6 years, in order to prevent WWII. And this night, Gregos has finally found the last power stone to power the machine and take them to the past.
But an accident happens, and instead of taking him to the 30’s, it takes him to the Stone Age. Determined to return to the present, he tries to seek for new power stones to power up his machine.
The game is made out of 4 levels – present, Stone Age, Ancient Egypt and The Medieval. In each level, you have to get 3 power stones, power up the machine and proceed to the next level.
As you pass from time to another, riddles and traps become harder to solve, and you can find yourself stucked in a room with no possibility to exit. The game has no “you lost” screen. You can not die in this game. The worst you can do is to never win – get stucked somewhere and not be able to go back to the present.
----------------------------------------------------------
We took a game which was too much for us to do in 72 hours. We have cut several levels out (including Ancient Rome, the Renesans, and even the future). We didn’t succeed in putting a lot of features because of the time limit, and we don’t even have a proper UI and winning screen. Hope you forgive us for that.
Special thanks to all our team members. Without you it would have never been possible to complete this game. Thanks to:
Yotam Salmon – for programming
Or Navon – for texture and models design
Ron Popov – for level design
Ilya Vikulov – for sound composing
And Shai Kimhi – for level design and programming
----------------------------------------------------------
Personal note:
I have had a great time working on this game, especially because it was my first Ludum Dare ever. I have participated in Hackathons and Global Game Jams before, but it’s my first time participating in LD. I must admit that the 72 hours is very deluding. Gives you the confidence that you have so much time, and after you spend your 60 first hours doing almost nothing, you realize how tight on time you are. Next LD I’m going to attend to the compo and make a much simpler game (maybe a platformer. Yeah, platformers are cool). Thanks to everyone who helped this LD to happen, and thanks to everyone in this community! Keep the great work up!
Cheers, Yotam.