Defend the coast of Sicily back in ancient Greece using mirrors, light and knowledge of physics.
Click a mirror and drag left and right to rotate it. Damage ships by pointing light at them. If two or more beams focus the same ship, it catches on fire, which damages it over time.
In between rounds you can buy upgrades. The "Better focus!" upgrade makes beams maintain their power when moved and regain power after moving faster.
When a ship gets through your defense, it kills one of your people. Archimedes dies when he is the last man standing. If he gets killed, the game is over.
The art is pretty funny, and the effect on the water is cool. I wish the beams went all the way to a 90 degree angle though, because it's frustrating when a ship hasn't reached the land yet but I can't hit it. Held my attention for longer than I expected.
Great idea, great theme and really well done executed. Love the small comments from the people and the powerups. Could definitely be made into a bigger mobile game! Had some frustration with the angles, yes
This is fun! Though I think I'm too uncoordinated to line up the mirrors efficiently. :) I could see expanding on the idea. Being able to setup mirrors to reflect beams to get around walls or other obstacles could add another element to the game.
I wish the mirrors were easier to control. That's really my biggest issue. The broken Latin instead of Greek really fits the entire spirit of Ludum Dare perfectly. It's sad I can't rate this game highly, but if there were ratings, I would.
That art though. XD I actually heard about the "ancient technology" you used in this game! :D I really like the concept. The game could use some polishing though.
That was very enjoyable. It was hard to aim the mirrors for me. Maybe cycle through them and have which ever is selected aim at the mouse instead of trying to tilt them by clicking on them.
Cool twist on the missile defense type games and pretty charming. This Ludum Dare is all about learning history (ok, not really but this one is at least).
I like it! I originally wanted to do something similar to this. Wish I could point the mirrors to my mouse though instead of dragging them around. But maybe that is part of the difficulty of the game?
@n42k Thanks for feedback. I wanted to simulate a bit the difficulty of precise aiming of light with mirrors in real life. You have to move them carefully and estimate where the light lands, unlike for example guns where you see exactly where you aim with gunsight. I was playing a bit with the idea of having some handles on the other side of the mirrors which you could manipulate, but it turned out to be weird.
I like the idea, it has some potential. Would improve the control of the mirrors, often I lost control for no apparent reason. Also the game over screen with all the letters mixed up is something I would fix now.
Awesome game man, it was definitely one of the best ones I have played this ludum dare. It involved a lot of strategy which I always find is something that a lot of games in ludum dare lack. Great fun!
Cool game, the controls were awkward. It would be easier if you could select the mirrors by clicking on the beams or you could see which mirror was selected. Other than that the game was really fun and I like the humor.
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A bit more speed would be nice though... (but no high speed ships in ancient times ^^)
Great job!
I actually heard about the "ancient technology" you used in this game! :D
I really like the concept. The game could use some polishing though.
I like your approach, too. Especially the upgrades. Good Work. :)
Wish I could point the mirrors to my mouse though instead of dragging them around. But maybe that is part of the difficulty of the game?