History Through Battles
Requires Java 1.7
To run:
$java -jar HistoryThroughBattles.jar
Please check the Controls image before play, seriously! And try to don't shoot desperately!! Think about a strategy to get a high score and beat the level :D
Good lucky!
We used only free tools to make this game:
- IntelliJ IDEA
- Libgdx
- Inkscape
- LMMS
- Ardour
- Synfig
-Hard Work and a lot of coffee
Team:
André Nardelli
Marcelo Andutta
With a great help of Jaime Peiró
To run:
$java -jar HistoryThroughBattles.jar
Please check the Controls image before play, seriously! And try to don't shoot desperately!! Think about a strategy to get a high score and beat the level :D
Good lucky!
We used only free tools to make this game:
- IntelliJ IDEA
- Libgdx
- Inkscape
- LMMS
- Ardour
- Synfig
-Hard Work and a lot of coffee
Team:
André Nardelli
Marcelo Andutta
With a great help of Jaime Peiró
Comments15
nardelli30 Aug 2016, 10:48
Thank you @steph88. We will see it very soon!

Ib1s30 Aug 2016, 13:28
Great game! It is fun to play and contains advanced programing, therefore I would like to examine the source code (I am a LibGDX developer myself)

peterthehe31 Aug 2016, 22:34
The controls were pretty unusual for me at first, but I quickly got a hang of them and was soon battering the oncoming hordes with rocks and spears. The relatively simple yet well-executed gameplay coupled with the art and music make a very solid entry. Excellent job!
Spaghetti and Meatball1 Sep 2016, 05:02
Unique little game, interesting to have to control your characters with both hands :P I was able to beat the first level with one single rock remaining, and no spears XD Nicely done!
Kernel Panic1 Sep 2016, 14:21
The controls are definitely unusual, but after a few minutes it was really neat to discover that this was a natural way of controlling five characters. Definitely a plus.
They still feel a little bit unnatural, as I am stretching my thumbs towards the middle.
Might QWERC and MUIOP be more natural for the thumbs? (that is, changing V with C, and changing N with M). This lets my hands rest facing directly forward, instead of them being tilted (as the distance from R to V is larger than the distance from U to N, my left hand feels more tilted than the other. Moving my thumb inward to C and M don't make my hands tilt, and so I don't feel the difference in the offset the lower keys have).
Though it's completely possible that my hands are just a bit too small for the keyboard. :P
I also liked the difference between rocks and spears. It wasn't apparent at first that there was a difference, and noticing it felt a bit like a small "Eureka" puzzle moment. After that, it was very satisfying to finish the level.
They still feel a little bit unnatural, as I am stretching my thumbs towards the middle.
Might QWERC and MUIOP be more natural for the thumbs? (that is, changing V with C, and changing N with M). This lets my hands rest facing directly forward, instead of them being tilted (as the distance from R to V is larger than the distance from U to N, my left hand feels more tilted than the other. Moving my thumb inward to C and M don't make my hands tilt, and so I don't feel the difference in the offset the lower keys have).
Though it's completely possible that my hands are just a bit too small for the keyboard. :P
I also liked the difference between rocks and spears. It wasn't apparent at first that there was a difference, and noticing it felt a bit like a small "Eureka" puzzle moment. After that, it was very satisfying to finish the level.
nardelli1 Sep 2016, 21:09
Very well @Spaghetti and Meatball hehe!!
@Kernel Panic hehe, we intend to make possible to change the keys XD
We'll certainly consider your suggestions! Thank you very much
@Kernel Panic hehe, we intend to make possible to change the keys XD
We'll certainly consider your suggestions! Thank you very much
AM_Games2 Sep 2016, 00:19
Awesome idea. I love the art :)

SimonHutchinson2 Sep 2016, 00:46
Fun game, neat controls!
It's pretty hard off the bat! I'm more a casual gamer, admittedly, but my preference would be to have a level or two to help me get used to things before ramping up.
It's pretty hard off the bat! I'm more a casual gamer, admittedly, but my preference would be to have a level or two to help me get used to things before ramping up.

tonynogo2 Sep 2016, 07:05
My fingers are not enought fast ^^
Music and graphics are pretty good.
Congratulations for your nice work!
Music and graphics are pretty good.
Congratulations for your nice work!

thomz122 Sep 2016, 07:24
Pretty hard game! I like the controls being different from most games. Graphics and music are pretty good as well!
Good job!
Good job!
komilll2 Sep 2016, 07:42
It's good concept but I found it better on mobile platforms. After polishing and adding some new levels and mechanics that would be good mobile game. The only con for me is not clear rules about beating level.

PnDAA3 Sep 2016, 07:47
Yes like others I lost my fingers xD. May be put the input next to each caracter to remember where we have to press. Or may be you want that difficulty.
Music is good but a little repetitive.
Great art, and good game overall. Nicely done.
Music is good but a little repetitive.
Great art, and good game overall. Nicely done.

SamuelSousa6 Sep 2016, 17:10
So many keys ;) Nice
Nice art style it's been a while since last seen this style.
Good music, simple and effective.
Didn't survive :)
Nice art style it's been a while since last seen this style.
Good music, simple and effective.
Didn't survive :)
ragnta7 Sep 2016, 19:08
nice art styles, good music, but I lose in every time. I don't known what is the goal. :(




Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.