Isaac's Descent

by eevee
There is a temple. Cave. Dungeon. You know. Whatever.

At its depths, a hidden treasure of immeasurable value. Isaac, the great newt wizard, wishes to purloin this treasure. But between Isaac and their prize lie all manner of ancient traps, or at least as many as I could cobble together in 48 hours.

Can Isaac make it through these dangerous chambers? I sure hope so! I playtested at least, like, once.

Made on the PICO-8, though with a little vim usage early on. Enjoy!

Comments14

eevee
eeveeauthor29 Aug 2016, 03:17
Whoops, missed that one, sorry! You can reset the room from the menu, by pressing Enter.
PotatoIng_29 Aug 2016, 06:42
"Can Isaac make it through these dangerous chambers? I sure hope so! I playtested at least, like, once." - made me chuckle:D.

The level in 3rd screen was hard to find! I spend a while just killing myself at the end:D.

Overall , the controlls feel good, the music nice to hear in the backgorund and there are some very cool gameplay mechanics! I really like it!
tomer_cool29 Aug 2016, 10:24
I really love the game it's nice that you can make checkpoints, the levels are fun but the symbols for X and Z are a bit confusing. Overall a really nice game.
headchant
headchant29 Aug 2016, 14:48
Awesome idea. After 'getting' the solution of a puzzle here there is always the execution part...where I fail miserably. Very interesting levels and I like the flying mechanic.
SimonHutchinson
SimonHutchinson29 Aug 2016, 21:54
Cool! Yeah, nice game mechanic and implementation of the Pico-8's limited interface options (i.e. arrows and two buttons).

The puzzle-platforming got a bit tough for me, but I'm a chump at this stuff anyway.
acotis
acotis30 Aug 2016, 00:47
Nice! The game has a consistent feel to it: the graphics, audio, and simple controls work really well together. The mechanic was clever, and the puzzles were hard enough that I had to think on each of the later ones, but easy enough that I could solve them all. I only wish that the book mechanic was explicitly explained, as I had to spend some minutes figuring out that I could switch to "use-the-book mode" with the up-arrow.
johnbjuice
johnbjuice30 Aug 2016, 02:05
Such a great puzzle game! The two mechanics really compliment each other well, I honestly found myself wanting more levels at the end!

Cute lil pixel art, great sounds, good controls - can't really think of any negative feedback to be quite honest! You should definitely make this into something bigger outside of Pico-8!
Austinat30 Aug 2016, 02:32
I played the game for a while, great job teaching the player as they go! I enjoyed it.
Ryusui
Ryusui30 Aug 2016, 07:11
Beautifully put together, and quite a bit of content. I love the mechanics of the spells at your disposal. :3
NuSan
NuSan30 Aug 2016, 07:20
Really clever puzzles. I liked scratching my head until the end. And there was no need to explain how it works, wich made me feel smart when figuring out something. Keep up the good work !
eevee
eeveeauthor31 Aug 2016, 18:28
@acotis: There's a thought-bubble hint to use up/down after you pick up the spellbook... but it's disabled the first time you press up or down, even if you hadn't found the spellbook yet. So you'll never see it if you, say, pressed up at the very start of the game to try jumping. Bit of an oversight on my part.

@johnbjuice: Thank you, and already working on it!
TheMonsterFromTheDeep
TheMonsterFromTheDeep11 Sep 2016, 04:29
I really like the mechanics of the game - the music and graphics are great too. The only real problem I have is the controls - I accidentally hit the wrong key (x or z) multiple times and it was really frustrating, especially because it is something so simple.

Sadly I didn't play to the end because at one point I got stuck and accidentally reset the whole game instead of the level, and I didn't want to play through the whole thing again. :(

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