Jack and Casie is about a mysterious talking inventory named Jack and his master Casie, a magician's apprentice who has never heard of the words 'self control'.
Casie ambles around getting into trouble and / or fights and it's your job to manage her inventory, keep her healthy and hand her weapons to defeat enemies as she explores the mysterious, hyperadvanced ruins of the Ancients and gets harassed by suspicious moles.
that is the most fun game i played so far, fell in love with the concept you gotta make this game.
now the bad: *its hard to get stuff (hold/drag) because of the objects hitbox is below so you need to click a little below. i sew this in another game maker game. i say ditch game maker and go for phaser js, or unity or any other programming language. *couldn't equip during battle and outside of battle i didnt get how to equip weapons. maybe add somthing like a potion belt like in diablo,so you can equip stuff the ai can use. overall very fun. just needs more polish and it would be great.
That was a lot of fun. Took a bit to learn all the controls and specifics, I had to make sure not to use the spaces over top of the controls display.
I would suggest adding Some kind of additional challenge/restriction to the case management. Maybe have items drop until they hit something else or maybe items have to be touching an existing item. Maybe just having a smaller case to start then upgrading would be a good way. Just some thoughts.
now the bad:
*its hard to get stuff (hold/drag) because of the objects hitbox is below so you need to click a little below.
i sew this in another game maker game. i say ditch game maker and go for phaser js, or unity or any other programming language.
*couldn't equip during battle and outside of battle i didnt get how to equip weapons.
maybe add somthing like a potion belt like in diablo,so you can equip stuff the ai can use.
overall very fun. just needs more polish and it would be great.