Unfinished physics sandbox around building pyramids. Build the highest pyramid by sliding the blocks on top of each other using ramps. After you move a block, you can't move it again, so plan ahead!
Fun idea, I kind of liked exploiting the variations in the terrain to launch blocks in the air. Ramps that end up sideways or face-down are almost impossible to fix.
The physics was maddening. I really like the concept that what you do is final - like JK5000, I'd really like to see a finished and more polished version.
It was built using three.js as the graphics library and cannon.js as the physics library. Most of the compo was spent learning those libraries and playing around with javascript.
It reminds me the sandbox of World of Goo where the goal is to build the highest possible tower. Of course, here, in 3d, controls are less intuitive... Please keep working on your game! I really want to play a post-compo version.
The physics where a bit frustrating to work with. But i definitely like to see that every button on the mouse (left, middle, right) was used. +1 for that. Also Seeing the blocks fall from the sky knowing the more they move the harder it becomes is a really nice mechanic +2 for that. 3/5
I really enjoyed this sandbox. It's a lot of fun to play. Good job.
G
gensior30 Aug 2016, 20:23
Well done, especially considering you spent a good portion of your time learning new javascript libraries. That uneven ground trolls me pretty hard, though, haha!
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Please keep working on your game! I really want to play a post-compo version.