Knight Time

You're trapped in a maze full of sentient ancient weaponry that seek to destroy you. You have a gun. Make it to the end of each maze. Good luck.

Created by Aaron Kitchen, Matthew Oakes, Jacob McPeak, Caleb Klomparens, and Will Podpechan

-The goal in each maze should look like a yellow-ish cube.

-The other boxes in the maze are ammo for the two gun types.

screenshot

Comments10

yoel123430 Aug 2016, 12:37
very nice and polished, took me while to figure out the guns but it was very fun, i can totaly see it as a bigger game on steam(with more development and features)
yotam18031 Aug 2016, 18:54
Very nice game! I died so quickly );
If I'm not wrong - great use of normal maps and height maps! The graphic style is the real winner in this game - combining retro style with modern animations and particle systems.
Sounds are nice, too.

Overall - the game is really nice, polished, and for 72 hours it's a worthwhile game!
crazyrems
crazyrems31 Aug 2016, 20:51
Woah, that's well done. Good mood, nice gameplay, procedurally generated mazes. That's awesome :)
Lonely Vertex31 Aug 2016, 22:04
Nice, very nice! Took me a while to figure out the teleport gun. The second click was kind of surprise but other than that very nice! Good job, especially for 72 hours!
pyokoanarogue
pyokoanarogue1 Sep 2016, 00:08
the game is quite a looker and runs quite nice . maybe one hit less to kill the swords ? either way very good job :)
AlexLamarche2 Sep 2016, 16:06
This is one of the better games i've played so far.

On the first level I had to teleport through the wall to reach the goal, I don't know if that was what you had to do but it was a lucky guess by me. Another thing that was weird was that when the music was done, it didn't repeat.

Also, I agree with pyokoanarogue about the swords because they were small and the projectiles didn't go super fast, so it was hard to destroy them.

Other than that, this game was great.
ZestyPro
ZestyPro4 Sep 2016, 00:42
Thanks so much for all of the feedback!

Just want to point out that one thing that we didn't clearly communicate is that walls are destructible (although you can teleport through them just the same lol)!
Sabina Lis4 Sep 2016, 15:47
loved the art! but I got into a maze where the enemies where trapped and I couldn't get in. The weapon speed it's very slow and need more feedback. I liked the concept of the teleport gun. And the FOV could be a little more wide. Keep working on it!
Geckoo1337
Geckoo13374 Sep 2016, 21:36
lol - it reminds me my first game on Desura "escape from the bunker". Honestly, you could increase gameplay speed. An interesting entry. Well done ++

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