Britain, August 1924 Alarm clocks are not yet available in Britain's industrial neighbourhoods.
Your job as a Knocker-Upper - or if you prefer, human alarm clock - is to wake up industrial workers to prevent them from arriving late at the factory.
CONTROLS: Using your mouse, shoot peas at workers' windows using your pea shooter.
Left click: Shoot peas Right click: Speed up cart Scroll wheel: Zoom
Interesting graphics and polished menus! Made me wonder about British history. I wish there were a lose condition though. That would have captivated me longer, I think.
Well, I learned something about myself today - I'd be fired from that job immediately. The visual and sound design were both aces - particularly, the cymbal crashes were very satisfying - and it's avery original concept for a game. As the commenter above mentioned, a lose condition would add something to the game. Alternatively, maybe a local scoreboard? That way, you might be encourage to replay to beat your previous best.
The graphics are polished and shining, but the game feels to repetitive after a while, and the levels are essentially the same. Could probably use some more variation.
Great package- starting with the cymbal hit on the exit key. Had me jamming on that for a while, just to pay along. Played this on Web, had issues with the controls when not in fullscreen, tried to go fullscreen, and it crashed. I'll try Mac next!
Haha this is incredibly well done and unique! Very cool art style and gameplay. One thing is that since you can basically machinegun your way in the game and you don't really get punished for it, there's a lack of challenge. But otherwise very unique entry!
I crashed a few times once when hitting the main menu button and another when hitting the conclusion button. It has very nice art. Gameplay gets repetitive fast.
Okay, that's more like it- totally different experience for me on download. Real slick feel, love that you can turn around- didn't realize this for some reason on the web small screen vers. Great job!
Liked the music and the bloom effect, that makes simple level so pretty. "Woken up" counter on the cart is awesome. Crashed on web-gl in the end though.
Haha great original idea. I love the theme and the art style.
As others have said it can get a bit repetitive so maybe some variation as to what's in the windows. Also you should maybe get punished a bit for spamming your shooter, either by losing points for hitting the wrong thing, or maybe by having a limited supply of ammo.
A fantastic game! Hard to believe it's your first Jam! Amazingly simple and fun, and right on "Ancient Technology" with his theme and genre of "Rail Shooter"! Great Job!(:
Lot everyone else is saying, amazing art. Really goes together nice with the game play. Really shows how you can liven up a simple genre with a bit of imagination.
One thing that would be cool is if you get money for everyday on the job (subtracting out the peas used and employees missed) and then get cool upgrades and addons. Excellent work!!Super jealous!
K
kath_pirate31 Aug 2016, 02:39
Simple game, simple fun :) I loved the 3D graphics and the originality of the game. Not only are we teased about that unusual and unheard-of job, but we also get a virtual glimpse of it. I agree though that there should be a lose condition and a way to counter the automatic-weapon-style shooting. Nevertheless, for a first 48h challenge, this is pretty amazing !!
Really fun and unique concept! I don't think I'd fare very well as a knocker-upper, though. You did a great job making it so polished and aesthetically pleasing, the atmosphere was great.
Very cohesive, impressive for a compo game too! Ahh I remember the days well, you'd be asleep at 5am from a hard day down the mines, then up again at 5:30am for another hard day thanks to the *ahem* knocker upper. Feels a little like Paperboy in the way you're doing a job that is rated daily. I liked this! well done!
Cool concept, the graphics and audio were really good. Gameplay was great and controls were easy. Very fun to start off with but got repetitive fairly quickly.
Love the atmosphere and the level of polish. If I could name two gripes, it's that it's not clear how many hits it takes to wake up a target (it seems to be slightly random?), and each level ends immediately after reaching the end of the road - a second or two extra to hit any targets I might have just passed would have been appreciated.
Nice and simple idea, implementation is also well made. At first it was hard to see the result, did I woke him up or not due to way it's shown - only symbol change, maybe some additional effect would help to indicate it better. Also on first levels I thought that one shot would work but it seems you need to shoot couple of times or maybe it was my bad aim, so not sure about it.
My only suggestion is to make clear indication of actions in the game it'll make it easier to see results of your actions.
After googling the problem and installing some i386 libraries, I got the game to run. Some of the other entries have the same problem, which is no excuse. If you make a game, you should aim for maximum compatibility.
Starting your game I noticed that the menu buttons' click areas were above the graphics, meaning I had to click above the buttons to click them.
The game feels a little empty, there is not much to it and it provides no challenge. It feels to me like there is no incentive to doing what you do. You have infinite ammo for your knocking gun (by the way - why not knocking with your fist?) and in the end it seems to not matter how many people you woke up.
The graphics were OK, though the Zs and musical notes are not directly recognizable. You don't know when you woke someone up instantly, maybe a different color for the notes would have been helpful.
There is not sound (at least for me) which is pretty bad, a knocking sound when you wake somebody up would have been the perfect feedback for you to know that you can aim for another window.
Comments32
I wish there were a lose condition though. That would have captivated me longer, I think.
The atmosphere of the game is immediately shoved on your face when it starts (that's a good thing).
The music and art style really works.
You could add some more audio response if you wake someone up or you could even anger them if you shoot at their window too much.
It's unique and fun, would definitely love see it being polished. Great work!
The gameplay is simple, but it gets hard quickly.
Minor technical issue that I found: the mouse gets completely off if you go out of the game when using the web player.
As others have said it can get a bit repetitive so maybe some variation as to what's in the windows. Also you should maybe get punished a bit for spamming your shooter, either by losing points for hitting the wrong thing, or maybe by having a limited supply of ammo.
The zoom didn't work with me :/
One thing that would be cool is if you get money for everyday on the job (subtracting out the peas used and employees missed) and then get cool upgrades and addons. Excellent work!!Super jealous!
Feels a little like Paperboy in the way you're doing a job that is rated daily. I liked this! well done!
Very fun to start off with but got repetitive fairly quickly.
At first it was hard to see the result, did I woke him up or not due to way it's shown - only symbol change, maybe some additional effect would help to indicate it better. Also on first levels I thought that one shot would work but it seems you need to shoot couple of times or maybe it was my bad aim, so not sure about it.
My only suggestion is to make clear indication of actions in the game it'll make it easier to see results of your actions.
Good job!
I'm all for that deco'ish trapping, bummer the buildings were so square. Solid presentation, it's just, kinda boring to play.
./Knocker-Upper.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory
I have libxcursor and libxcursor-dev installed.
Starting your game I noticed that the menu buttons' click areas were above the graphics, meaning I had to click above the buttons to click them.
The game feels a little empty, there is not much to it and it provides no challenge. It feels to me like there is no incentive to doing what you do. You have infinite ammo for your knocking gun (by the way - why not knocking with your fist?) and in the end it seems to not matter how many people you woke up.
The graphics were OK, though the Zs and musical notes are not directly recognizable. You don't know when you woke someone up instantly, maybe a different color for the notes would have been helpful.
There is not sound (at least for me) which is pretty bad, a knocking sound when you wake somebody up would have been the perfect feedback for you to know that you can aim for another window.