
Left to Ruin
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
An explorer ventures into a ruin in the 1900s.
What he finds there may surprise you...
The game is a puzzle game in which you have to reach the
red, glowing square to advance to the next level. I had
much more ideas for the Ancient Technology theme but
right now it's mostly just the self-shooting crossbows...
The movable blocks can be used as cover from the arrows
or to fill the holes so that you may walk over.
No WebGL build, since it was VERY laggy.
I have only tested the Windows build.
Keys
----
Arrow keys / WASD to move.
R to retry if you're stuck.
Esc to go to main menu.
M to toggle mute all sfx / music.
Tools used
-----
- Unity3D (C#)
- Sublime Text 3
- Visual Studio Community 2015
- Paint.NET
- LMMS (Music)
- bfxr (Sounds)
- Tiled
- TiledSharp
What he finds there may surprise you...
The game is a puzzle game in which you have to reach the
red, glowing square to advance to the next level. I had
much more ideas for the Ancient Technology theme but
right now it's mostly just the self-shooting crossbows...
The movable blocks can be used as cover from the arrows
or to fill the holes so that you may walk over.
No WebGL build, since it was VERY laggy.
I have only tested the Windows build.
Keys
----
Arrow keys / WASD to move.
R to retry if you're stuck.
Esc to go to main menu.
M to toggle mute all sfx / music.
Tools used
-----
- Unity3D (C#)
- Sublime Text 3
- Visual Studio Community 2015
- Paint.NET
- LMMS (Music)
- bfxr (Sounds)
- Tiled
- TiledSharp