Legend of the Psychedelic Skull

9 Levels of Enemies from 9 Era's

WASD to move around, mouse to shoot north.

M = Toggle Music
Q/E = SFX On/Off

Watch the compass arrow, it will point towards the skull you need to pick up (if it points all the way up, you've already collected it)

Get past level 9 and.........well, lets see what happens.

Hope ya like it.

Code by Me
Graphics by Marc Hickey

Comments8

Dan Norder30 Aug 2016, 01:22
Cool! First time through I thought the map was a like a game map choosing where I go. Died a couple times and figured it out though. Like the change in items and the unpredictability. Got as far as Persia on, like, fourth try.
Allthebees30 Aug 2016, 15:22
Hey! The movement feels great, and I love the way the compass spins in the direction of shooting - great job!
Volcanic Giraffe30 Aug 2016, 20:22
Tried HTML5 version, but it did not work - I see only intro screen (with nice music!) but nothing happens then..
peejaygee
peejaygeeauthor30 Aug 2016, 21:12
I just tried it myself, and hit space to continue, it worked for me, is the screen cut off and you can't see "Press [Space] to Start" at the bottom?
Levi D. Smith1 Sep 2016, 05:05
Nice little shooter. I liked the different types of enemies and the use of locations around the world.
Alphish
Alphish1 Sep 2016, 15:00
Completed 8 levels, then failed immediately on the 9th. There was some insane stuff going on there. >.<

I like the different areas, enemies etc., as well as the main character (with that north-arrow pointing to the shooting direction). Too bad the different enemies weren't showing more varied behaviour; it seemed like with each level it's more enemies that are getting faster and more frequent. Also, maybe some sort of upgrading the player as the game progresses would help, too...

Overall, fun to play for a little bit, but rather tiring to complete. >.<
Wan
Wan1 Sep 2016, 21:46
Played the HTML5 version, which worked great for me!

I liked the idea of going through time while killing enemies, and had fun at first, but I eventually found the game a little repetitive with little depth.

The most frustrating part is that enemies often enter from one spot to exit very close to it, leaving little time to shoot them. When this happens 3/4 times in a row it just gets boring :P I ended up giving up on level 5.

To fix that issue I'd suggest making the enemies trajectories a bit more interesting, if only by restricting their exit to the opposite wall that they came from.

Other than that the controls were very good, making the base gameplay enjoyable, and the game was overall pretty intuitive. Maybe I could have enjoyed particles and effects to add character, but overall it was fun!
Peni617 Sep 2016, 15:08
HTML5 loaded fast which was nice. Simple concept, nice music, the AI was pretty poor, at not point was I really challenged.

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