nat
controls: click to walk. dragging works too.
shift+1, 2, 3, 4 or 5: change pixel scale -- this was supposed to be behind a debug shortcut but i guess i forgot
basically a walking simulator. it was going to be a pikmin clone sort of but i ran out of time and so i cut what didn't work.
source will be on github after i get some sleep.
shift+1, 2, 3, 4 or 5: change pixel scale -- this was supposed to be behind a debug shortcut but i guess i forgot
basically a walking simulator. it was going to be a pikmin clone sort of but i ran out of time and so i cut what didn't work.
source will be on github after i get some sleep.
Comments5
procdev1 Sep 2016, 09:51
Nice entry. I found 8 little pikmins, then lost 2 :P
It would be interesting to have more interactions with them and other mechanics.
It would be interesting to have more interactions with them and other mechanics.
Palmish2 Sep 2016, 23:08
Nice dreamy/psychedelic style

Chaoslab8 Sep 2016, 08:52
Good start! Wondered about a bit, looked good.
vicious_br8 Sep 2016, 18:00
I agree with @Chaoslab. I would like to see continued. Attractive graphics.





Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)