Controls: Arrows - move Z - Use item (once acquired)
Couple big-ish problems, like lag, and I wanted to polish a bit more stuff, but I'm happy just to finish.
Comments6
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pokermo29 Aug 2016, 02:33
The controls and camera movement made the game feel very tiresome to play. The player's sprite just seems like a last minute scribble compared to the rest of the art, and I had to mute the sharp footstep sounds. :-( Unfortunate about the lag. It has potential to be a fun stealth game.
Wow, so much content in this game. Great job! I really liked it, but the controls feel weird sometimes and it annoys a little bit. But overall - great game in just 48 hours. Bravo!
Great visuals on this one; I love the robots in particular. Unfortunately the gameplay feels a bit clunky. The screen transitions are cool, but I think they would've been better suited for more self-contained areas. In particular, it seems weird that walking into the wall alcoves in a hallway triggers the transition, since you're just going to walk back a few seconds later. The lack of checkpoints near items was also really frustrating, and I often found myself having to repeat areas because I got caught on the way back.
If you're doing a post-jam version, hopefully you'll be able to fix the fps drop, because I bet it would feel a lot more playable without it!
Lots of content and very cool visuals. Game had lots of challenging elements to it as well. Great game, I'm surprised you got that much content in for such a small time limit. Would love to see more of this game.
Really cool idea and nice execution! There where a few FPS drops here and there and the camera making me stop every 8 or so tiles was irritating but other than that its great~
Comments6
If you're doing a post-jam version, hopefully you'll be able to fix the fps drop, because I bet it would feel a lot more playable without it!
There where a few FPS drops here and there and the camera making me stop every 8 or so tiles was irritating but other than that its great~