The resurrected long dead spirit of former technology mogul Stephanie Chores has risen from the grave and brought an army of killer technology with her.
Our Hero, Jeff the generic 80s kid, finds Alexander Graham Bell the long thought dead genius inventor. Somehow still alive, he called out to Jeff from his top secret base in a trash heap of old technology.
Now equipped with the ancient ways of "phones with buttons" and "CRT monitors", Jeff is here to save the day!
Controls
WASD and Space to move and jump Mouse to aim Left-click to throw phone (when you get it) Right-click to block with shield (when you get
This was a colloborative work between 4 people, 3 of which have never taken part in a Gamejam before.
Credits: Been - Coding Mandaaar - Character Art and Animation RagingWhisky - Music and SoundFX Aichnas - Background Art
haha, goofy game the character sprite quite good, but not so much at the platform, the "acapella" style ost also really nice touch the control responsive enough, while the shooting feels very delayed, if its inteded it'll be nice if theres some sort of indication, like "preparing energy" animation or something like that also when reach the endgame (the red flag thing), it'll be nice if theres like gui popup "you win" or something like that rether than abruptly change level
The music and sound effects made me laugh, super awesome. The viewport could have been a little bit bigger though, sometimes you have to jump in a direction completely blind.
Little frustrating that sometimes you have to blindly jump down a hole to get to the next part, sometimes jumping down a hold kills you, but with fairly small levels that's not really a problem.
the voice soundtrack is so funny i love it, same for the Jeff character design, the thing is, for a platformer, if you don't want frustrate the player, always let him see where he could jump and where they are the platforms, because here we don't and sometime I felt lost and punish because I tried to jump down and I restart
Comments10
the character sprite quite good, but not so much at the platform, the "acapella" style ost also really nice touch
the control responsive enough, while the shooting feels very delayed, if its inteded it'll be nice if theres some sort of indication, like "preparing energy" animation or something like that
also when reach the endgame (the red flag thing), it'll be nice if theres like gui popup "you win" or something like that rether than abruptly change level
The intro song is awesome and all sound effects are very catchy!
As about other parts of the game - they are just ok for 72-hours game, but I really wish you'll keep working on the game.