
Overlap
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Intersect with other players while charged.
Basic Multiplayer game i had time to make in 12 hours only. (Unfortunately only 12 hours).
(Requires Java Installed)
How to play and important notes:
Server will be hosted at port 2500. Be sure this port is open;
The client targets always the server at localhost address and port 2500.
Also the server console is messy, dont look at it, its incomplete.
(BTW your in-game username is a random name and you can't change it (yet))
How to play:
W - start moving up;
S - start moving down;
A - start moving left;
D - start moving right;
Space - Stop moving;
R - Charge/Uncharge
The basic idea behind this game is that if you charge, you can kill other players by colliding with them. I was planning an entire cooldown and awesome system, however i ended up only with a simple charge/uncharge system. Please dont cheat!
I wanted to do some inventory and ancient-technology powerups but i had only 12 hours to work on this. Still, ill continue developing this game.
Basic Multiplayer game i had time to make in 12 hours only. (Unfortunately only 12 hours).
(Requires Java Installed)
How to play and important notes:
Server will be hosted at port 2500. Be sure this port is open;
The client targets always the server at localhost address and port 2500.
Also the server console is messy, dont look at it, its incomplete.
(BTW your in-game username is a random name and you can't change it (yet))
How to play:
W - start moving up;
S - start moving down;
A - start moving left;
D - start moving right;
Space - Stop moving;
R - Charge/Uncharge
The basic idea behind this game is that if you charge, you can kill other players by colliding with them. I was planning an entire cooldown and awesome system, however i ended up only with a simple charge/uncharge system. Please dont cheat!
I wanted to do some inventory and ancient-technology powerups but i had only 12 hours to work on this. Still, ill continue developing this game.