
Pain in the Cave
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
So what tech is more ancient than "rendering" on cave walls? None, I bet!
The tribe is diminishing, only a Hunter, a Gatherer and a Scout
remain. To survive, they must feed the fire with wood to remain warm and
safe, hunt and gather themselves a healthy dose of prehistoric
proteins and carbohidrates and avoid being eaten by wolves, ran down
by bisons and annoyed by birds that steal their crops...
Controls:
- Click on tribemen to select them, and then click on a target resource to
collect it (Hunter->Meat, Gatherer->Cereal, Scout->Wood), on an animal
to attack it (Hunter), or anywhere to move (All).
- Actions cannot be interrupted, so use your 21st century brain to
plan ahead your actions in the -100th
Notes:
- Code and Postmortem at: https://github.com/esquellington/PainInTheCave
- Web play using love.js from: https://github.com/TannerRogalsky/love.js
Prefer FullScreen, as art is 1920x1080 with no resizing (sorry:_)
- Requires Löve2D (>= 0.10.1), run as
love PainInTheCave.love
- Developed in Ubuntu 14.04, but "should" work wherever there's Love.
- Source and art at github, no license, do whatever you want with it.
- Song "Krakatoa" Joseph Gilbert / Kistol (through http://opengameart.org/)
Version 0.1 (31-08-2016)
- Fixed: Repackaged as PaintInTheCave.love (was .zip, badly packaged)
- Fixed: Gatherer/Scout not appearing after being arrowed)
- Fixed: Starving when Cereal==0 but Meat>0
- Added: Interruptible actions
- Added: Selection changes automatically when current character dies
The tribe is diminishing, only a Hunter, a Gatherer and a Scout
remain. To survive, they must feed the fire with wood to remain warm and
safe, hunt and gather themselves a healthy dose of prehistoric
proteins and carbohidrates and avoid being eaten by wolves, ran down
by bisons and annoyed by birds that steal their crops...
Controls:
- Click on tribemen to select them, and then click on a target resource to
collect it (Hunter->Meat, Gatherer->Cereal, Scout->Wood), on an animal
to attack it (Hunter), or anywhere to move (All).
- Actions cannot be interrupted, so use your 21st century brain to
plan ahead your actions in the -100th
Notes:
- Code and Postmortem at: https://github.com/esquellington/PainInTheCave
- Web play using love.js from: https://github.com/TannerRogalsky/love.js
Prefer FullScreen, as art is 1920x1080 with no resizing (sorry:_)
- Requires Löve2D (>= 0.10.1), run as
love PainInTheCave.love
- Developed in Ubuntu 14.04, but "should" work wherever there's Love.
- Source and art at github, no license, do whatever you want with it.
- Song "Krakatoa" Joseph Gilbert / Kistol (through http://opengameart.org/)
Version 0.1 (31-08-2016)
- Fixed: Repackaged as PaintInTheCave.love (was .zip, badly packaged)
- Fixed: Gatherer/Scout not appearing after being arrowed)
- Fixed: Starving when Cereal==0 but Meat>0
- Added: Interruptible actions
- Added: Selection changes automatically when current character dies