So what tech is more ancient than "rendering" on cave walls? None, I bet!
The tribe is diminishing, only a Hunter, a Gatherer and a Scout remain. To survive, they must feed the fire with wood to remain warm and safe, hunt and gather themselves a healthy dose of prehistoric proteins and carbohidrates and avoid being eaten by wolves, ran down by bisons and annoyed by birds that steal their crops...
Controls: - Click on tribemen to select them, and then click on a target resource to collect it (Hunter->Meat, Gatherer->Cereal, Scout->Wood), on an animal to attack it (Hunter), or anywhere to move (All). - Actions cannot be interrupted, so use your 21st century brain to plan ahead your actions in the -100th
Notes: - Code and Postmortem at: https://github.com/esquellington/PainInTheCave - Web play using love.js from: https://github.com/TannerRogalsky/love.js Prefer FullScreen, as art is 1920x1080 with no resizing (sorry:_) - Requires Löve2D (>= 0.10.1), run as love PainInTheCave.love - Developed in Ubuntu 14.04, but "should" work wherever there's Love. - Source and art at github, no license, do whatever you want with it. - Song "Krakatoa" Joseph Gilbert / Kistol (through http://opengameart.org/)
Version 0.1 (31-08-2016) - Fixed: Repackaged as PaintInTheCave.love (was .zip, badly packaged) - Fixed: Gatherer/Scout not appearing after being arrowed) - Fixed: Starving when Cereal==0 but Meat>0 - Added: Interruptible actions - Added: Selection changes automatically when current character dies
Tried the web version and it automatically went to full-screen, no problems there. Nice art style/concept and nice fading end (I lasted about 1.5 minutes lol).
It has nice atmosphere with the music. Characters are not able to stop once orders are given. I think they should be able to cancel the command and accept the new one. I tried OS/X version but it seems you have uploaded zip file containing sources. It is not runnable. I did it by compressing the content as LOVE file and running it.
I tended to focus on controlling the hunter and only using the others passively when there were no wolves or bisons nearby. That seemed like a good tactic, but perhaps not what you intended. Died by walking into a bison rather than shooting it. I think it's difficult to tell if the hunter will walk or shoot. I once accidentally shot another guy when I meant to just walk past him. I also think I saw wolves spawning in at the fire a couple times.
I quite liked the cave painting style art.
I like games were you control several characters with different abilities, like Lost Vikings! I think you could develop this into something cool. Perhaps the gameplay would have to be a lot slower, though. One problem is what happens when a character dies. If they are all essential, the game is pretty much over, and that is pretty difficult to prevent.
I like the graphical style, it's intriguing. Perhaps making the lines rugged like the background would make it look more natural. The concept of controlling 3 characters is interesting, but the game could use more polish. For example:
- animals pop onto the screen randomly, sometimes right on top of the characters. Why not move them in from outside of the screen? - the bison is huge, it takes up a big part of the screen - collision is a little dodgy sometimes - it is hard to distinguish between moving and shooting. Why not use a different control for shooting? - the game would benefit from better death animations
Thanks all for the interesting feedback @Palmish and @loveapplegames, I agree with most of it. I'm tempted to keep improving the game but I should probably focus in having a life instead... I'll post updates here if I do improve it, anyway :)
Comments8
I quite liked the cave painting style art.
I like games were you control several characters with different abilities, like Lost Vikings! I think you could develop this into something cool. Perhaps the gameplay would have to be a lot slower, though. One problem is what happens when a character dies. If they are all essential, the game is pretty much over, and that is pretty difficult to prevent.
My best score was 143s
- animals pop onto the screen randomly, sometimes right on top of the characters. Why not move them in from outside of the screen?
- the bison is huge, it takes up a big part of the screen
- collision is a little dodgy sometimes
- it is hard to distinguish between moving and shooting. Why not use a different control for shooting?
- the game would benefit from better death animations
I'm tempted to keep improving the game but I should probably focus in having a life instead... I'll post updates here if I do improve it, anyway :)