Proxima

Survive on a distant planet orbiting Proxima Centauri and fix your communication equipment to contact your spacecraft.

I didn't have much time free to spend on it this time, but hopefully you'll enjoy it!

Made using Unity, Audacity, LMMS and Inkscape.

Comments18

sugarbyte30 Aug 2016, 02:32
I love the look of this, very crisp. The music and sound effects look nice too.
Drumsmasher1730 Aug 2016, 02:35
10/10 Would Starve again b/c I was worried about dying of thirst!

Really liked the spin on this genre with the timed bars.

Minor downside is that I'm not sure how it fits the theme however, do I eventually stumble across ancient alien technology?

Enjoyed it tho
DragonZBW (SparkLight Games)
The hydration goes down too fast and I couldn't find any water :\
I do like the mood and music though, not sure about the theme
scriptorum
scriptorum30 Aug 2016, 02:41
Wow, one gets thirsty super fast on planet Proxima. I love that intro page font. The music sets the mood appropriately, and I dig the art style. But I shouldn't have eaten those berries...
mathiasj30 Aug 2016, 02:46
I really like the stlye, very clean and good-looking. But if you make the wrong choice once (without knowing it) you have no chance to survive. I for example went to the clearing and then didn't have enough hydration to survive until I was at the lake.
GalacticGlum30 Aug 2016, 03:22
Wow, really cool game, I really enjoyed it!
kraiom30 Aug 2016, 03:22
The game is just great. Love the visuals, the sounds, all of it. The speed at which I get thirsty and hungry is unnerving! All the texts are also really cool, especially the "honour of checking if the air is breathable" :)

Would be really nice to see the concept explored more deeply!

(ah, I also liked that the only safe berry is the one that wouldn't normally look safe to eat)
RIPPorkins
RIPPorkins30 Aug 2016, 03:57
For some reason the game would glitch with the inventory showing no text and empty buttons. Atmosphere was great, and I actually felt like my heart rate was increasing when I was scrambling to get water!
Avalanche Games
Avalanche Games30 Aug 2016, 04:04
A little too much text for my liking but the gameplay is great. I had some trouble with hydration management though and there's a bug with sleeping.

If you sleep once you don't have to wait for the bar to fill up again.
Kate Kligman30 Aug 2016, 04:17
Love the format and the music!
BloodJohn
BloodJohn30 Aug 2016, 04:57
Good story in the beginning, which is immersed in the game. For my taste the level of difficulty and the beginning of the game should be lower. I managed to deal with the functionality. But to find water I failed :( Found an empty bottle (I'm definitely the first person on this planet?!) looks like a mockery. :)
KLegacy30 Aug 2016, 11:20
Really enjoyed this survival game, sounds were great and the game looked very good.
Wevel
Wevel30 Aug 2016, 11:49
Very cool game, seemed very difficult to find things to drink so I kept dying. Also when you have slept once then it takes no time to do it again. Other wise a very nice game
Anudin
Anudin30 Aug 2016, 13:55
I love the telling style reminded me much of good old Dungeons & Dragons (the pen & paper version). Good stuff. Same with the sounds for scouting - really nice! But the hunger and thirst are a little to harsh i guess
xesenix
xesenix30 Aug 2016, 16:57
Very nice aesthetics and music but constantly dropping stats discourage of reading text maybe use them only while engaging in some actions?
xgeovanni31 Aug 2016, 16:56
It would have been nice to have different art for each area, which I imagine you probably wanted to do but ran out of time.

The constantly draining bars made things stressful, which is probably a decent representation of what the character would feel in this situation. Whether this is a good thing depends on what you're going for. However, as another commenter said this does discourage reading text, so you'll have to remedy that either way.
Fidrik
Fidrik31 Aug 2016, 21:56
Cool game, love the music, very relaxing. I do agree with what others say though, and think you should lose thirst and hunger per action, to give more time to read text and stuff. Also It would be better if the inventory was a grid so you could access it easier.

Great job though!

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