Pushy Pushy Cart

Pushy Pushy Cart

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
The wheel is an invention we often take for granted. We often forget that its perfect symmetry was not easily achieved. In Pushy Pushy Cart, you must try to draw wheels, in freehand, upon which you must roll a cart down a hill without crushing or dropping any melons. Experiment with different diameters and wheel shapes to reach your objective with minimal watermelon casualties.

This Ludum Dare Team project was made in 72 hours by the team at Silvereye, coded in C# in the Unity engine. Its developers were Justin Nauta and Adam Marshall (programming), and Ryan Hetchler (art).
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