Although the graphics and music are amazing, the gameplay feels a little bit annoying. The gems sometimes spawn literally next to each other, or even right on the player, making an already-finnicky controls feels more frustating.
Also, i have played this several times and i'm *pretty* sure i've got the right gem in the right order (It's Red-Green-Blue, right?) yet the pyramid did not open. Is there something else i should've done?
Really liked the concept: make the player seeks order in chaotic stuff to unlock a secret. But I couldn't think of a mean to reach the gems on time. They always disappear, kinda frustrating. Maybe work a bit more on mechanics? But keep the concept
I mean, of course the gems will disappear (duh) but the goal isn't reachable by the player the overall strategy is wait trying to stay on the same place (by making circles holding one key) until the gem you want appears next to you.
I like visual style very much and controls and physics of movement feels so smooth and rewarding. But the goal and gem collecting part is not clear for me =( Just a little bit of polish on this part of the game and it will be fine!
The game's low poly aesthetic is on point and, coupled with the music, create a cool vibe. The game is more difficult than it seems - you could let players mess with control sensitivity!
Great graphics and bgm. Actually, I quite like the control. It is just like the combination of Journey and Flower. Nice job! Maybe there are still some bugs that even if I have the right sequence, the pyramid cannot open. I really like this game.
Never did get it open, even when I was hitting the correct sequence. I like the aesthetic and I can squint and see the beginnings of a game here, which is a good thing. There didn't seem to be any indication of progress for the player. Like a visual or audible distinction between getting gems in the right order and not. I'm not 100% sure about this, but I think it might be better to have the rotation more in sync with the player position. I can't really tell what I'm hitting or not hitting when I go around back.
Lack of feedback and if you are doing anything right and big randomness player cant make informed decisions. This game needs some indication about progress in collecting of right code.
The movement of the character is a bit slow and it's frustrating to see a stone that disappear under his foot. I expected that the Egyptian is shown in profile :) Anyway, the low poly art is nice...
The game idea is great, but I feel the crystals despawn too quickly, and spawn in wierd locations like on top of you or other crystals, making them impossible to get. Furthermore, the pyramid didn't open for me when I got red, green, blue, and some times it just randomly reset. A status meter like where you can see the ones you've got would be nice, and if you get one wrong, all progress will be lost, but you don't have to reset. Great looking game and nice aesthethics with the low poly style, though I feel like it hasn't been played through enough
Pretty interesting visually, and controlling the character feels nice. I wasn't ever able to get the pyramid open, as I couldn't tell what the correct pattern was (I'm guessing Red-Green-Blue?). I would suggest making that more obvious, and making sure the gems don't spawn on top of one another.
Good game, the controls are simple and fluid, but I think you could add more content, like traps, for example. Furthermore, you should have added a little "Win screen", because I had trouble to understand I won. However, the game is fun (Maybe a little bit boring, the pyramid takes too much time before it opens ?). Keep creating games !
Very challenging game, but it feels super nice! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/ZS5h_OweR3s
how to play the game ? nothing happened on collecting in RGB order too.. Art style, music, player control is good To be improved are Game play, game design like two gems over overlapping, speed of player vs speed of the gems disappear, some indication like you have picked correct one or wrong one, etc
Me gustó el juego, la música, los colores y las formas, a pesar de que intente bastante no pude abrir la pirámide, me pareció haber podido hacer la secuencia de colores un par de veces pero no pasó. No entiendo muy bien la necesidad de perder si pisas la pirámide, igual me encantó, felicitaciones!
Love the art and soundtrack. The game is a bit repetitive in general though. It's a bit hard to know if you're about to touch the pyramid when behind it
D
devpaul7 Sep 2016, 09:36
Nice game! The music and a the visuals give a nice meditative mood to the game. But I couldn't open the pyramid even thou I tried a lot of combinations. Maybe I messed up, Its hard to tell which colors have you picked up, because the crystals spawns and despawns too fast and sometimes on top of each other.
<!--- DEVELOPER NOTE ---> yeep theres a bug in my code that throws an exception that breaks prefab instances. Im sorry, and ill try to fix it as soon as i make myself a Little time. I couldnt test the game enought. But you could download the source and play with it. Was made with unity 5.4 (stable reléase). <!--- DEVELOPER NOTE ENDS --->
Yeah. I'm assuming the but Luquio is talking about made this unplayable. If you get red, green and then go for blue, you can't pick up blue anymore, thus I don't think you can finish the game.
Comments51
Also, i have played this several times and i'm *pretty* sure i've got the right gem in the right order (It's Red-Green-Blue, right?) yet the pyramid did not open. Is there something else i should've done?
I really like all the original 3d art.
Maybe there are still some bugs that even if I have the right sequence, the pyramid cannot open.
I really like this game.
There didn't seem to be any indication of progress for the player. Like a visual or audible distinction between getting gems in the right order and not.
I'm not 100% sure about this, but I think it might be better to have the rotation more in sync with the player position. I can't really tell what I'm hitting or not hitting when I go around back.
I also love that trace the player leaves!
Furthermore, you should have added a little "Win screen", because I had trouble to understand I won.
However, the game is fun (Maybe a little bit boring, the pyramid takes too much time before it opens ?). Keep creating games !
Art style, music, player control is good
To be improved are Game play, game design like two gems over overlapping, speed of player vs speed of the gems disappear, some indication like you have picked correct one or wrong one, etc
you should fix the resolution in the webplayer... I'm missing a lot of the gameplay window.
Congratz