R. Lastey post-mortem
(mirror of article on my site)
This weekend I participated in yet another Ludum Dare. This one was exceptional, however, because there were no ratings. It was also exceptional for me, because it’s the first time I submitted a (mostly solo) Jam entry, meaning I had 72 hours for creating the game. The theme was Ancient Technology, a clear winner compared to the other themes.
Apart from Ludum Dare, there was another important event – moving to our flatshare in London (I’ll study here, woo) from our temporary hostel accommodation. The plan was to move in as soon as possible in the morning, but naturally, got there around 3 in the afternoon. Luckily I could get my hands on a computer for some two hours before that, in a café.
In a way it wasn’t so bad, because for the longest time I wasn’t really sure about what kind of game I was making.
The future idea

From the very first moments I was considering a bit of a twist of the theme – it is the far future, humans discover ‘ancient technology’ (something from our time), completely misunderstand it but are amazed nonetheless. Like discovering ‘windows’, then placing them in the middle of the rooms instead of in the walls, or discovering forks and knives, then using them like chopsticks. You get the gist.
In a way it’s similar to Asimov’s ‘The Feeling of Power’, although that wasn’t my intention!
The alien idea
Source: ludumdare.com archive