Probably the most fun game I've played so far this LD.
You don't have to apologize for your source code being messy, it's supposed to be that way. If you have 48 hours and are wasting time trying to follow standarts you're doing something wrong
Now that was a solid entry. Overall very solid. I really like how the enemies skid across the ground and have a little smoke trail, that works really well. The music really added to the intensity of the game.
Actually pretty enjoyable! Could benefit from adding some kinesthetic related things such as screen shake, animation blur, and better feeling sounds (that punch sound so weak).
Thanks for the feedback so far, everyone, you guys made my day.
@RugbugRedfern I updated the itch.io page, you should be able to download the installer instead. I hope you'll like it.
@killthealias Yeah, now that you say it, I realise that punch sound is pretty bad. It was the best I could find on freesound.com though, and I can't imagine that's a very popular resource among sound designers.
Good job with the music, really made me feel that arena vibe! Nice graphics, the fallen enemy particles and movement was really satisfying and the red = death representation was very clear. Maybe you should ditch the movement keys and only move by ramming! =D
Very fun, reminded me a lot of a Smash TV type of game. Took me a few tries to get how useful the charge is in getting around some of the enemies. Couple suggestions, 1: enemies you push into the spikes should count towards your total, 2: I had a couple cheap deaths from charging into swordsman mid-swing, seems like there should be more leeway on those. Great job!
Just Awesome :D The graphics aren't wonderful but simple, the gameplay is really funny, the most funny i've seen on this LD for the moment. My highest score is just 12 but I really enjoy it, great job :)
S
steph8830 Aug 2016, 07:05
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free) So we can include also your game in the video ;) p.s. write #LDJAM in the game's description.
I played it for quite a while, and probably am comming back to it later. Simple, fun, neat music, pretty graphics, great game mechanics, variable oponents needing variable tactics. I salute you sir. This was very enjoyable :)
It was sometimes a little unclear why I was dying, but the gameplay is quite addictive. The attack was very satisfying when it connected :) The music was great as well.
Comments21
You don't have to apologize for your source code being messy, it's supposed to be that way. If you have 48 hours and are wasting time trying to follow standarts you're doing something wrong
best score: 39.
@RugbugRedfern
I updated the itch.io page, you should be able to download the installer instead. I hope you'll like it.
@killthealias
Yeah, now that you say it, I realise that punch sound is pretty bad. It was the best I could find on freesound.com though, and I can't imagine that's a very popular resource among sound designers.
Nice graphics, the fallen enemy particles and movement was really satisfying and the red = death representation was very clear. Maybe you should ditch the movement keys and only move by ramming! =D
Couple suggestions, 1: enemies you push into the spikes should count towards your total, 2: I had a couple cheap deaths from charging into swordsman mid-swing, seems like there should be more leeway on those.
Great job!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I played it for quite a while, and probably am comming back to it later. Simple, fun, neat music, pretty graphics, great game mechanics, variable oponents needing variable tactics. I salute you sir. This was very enjoyable :)
Looks like GMS guys should update their code, there are a few warnings in the console :P
The music is a big part of the charm!
This is a lot better than my own game. :)
The difficulty has a way of keeping you on your toes.
Smashing enemies just feels great, it has a sense of intuition being the atack lock to the LMB.
Great Job!