Retro Player

Retro Player

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
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Intro

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What's this? Why's everything in monochrome? Why is everything so blocky and pixelated?

It's time to pay a small homage to the ancient technology of yesteryear! Back to good ol'-fashioned 8-bit graphics and SFX!

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How To Play

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- Drag the player indicator around the screen, and the character will move towards it.

- Drag the crosshair to aim where the character is firing.

- Tap on the powerups at the bottom to use them when they are fully charged!

- Stay alive for as long as possible!

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Notes

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- Kill 30 of any enemy to charge up the Bomb Powerup!

- Clear the screen from enemies and threats with a single tap!

- Kill 7 slimes to charge up the Speed Powerup!

- You move at twice the speed for 20 seconds!

- Kill 10 constructs to charge up the Shot Powerup!

- Double your firing rate for 20 seconds!

- Kill 12 mushrooms to charge up the Health Powerup!

- Heal 1 health! Can't go above 5.

- Skeletons drop free powerups when killed!

- This game is mobile-friendly!

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Post-Jam Updates

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If you want to play the updated version, click on the post-jam link below!

1.1

- Music changed to 8-bit. Finally!

- 3 bosses added! (Technically one with three forms)

* An extra layer on the Ancient Technology theme: Golems!

* Kill 30 enemies to spawn a golem to fight!

* Defeating the golem increases the enemy spawning rate by a small amount.

1.2

- Tapping on the character now stops her in place to allow emergency stops or to realign your indicator

- Golem's 'Paper' form improved

* Open palm now moves towards your crosshairs to intercept your shots

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And a special thank you to those who have played this game and given their support!

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Found a bug?
Tell us on Discord