Revival of a Dead Planet
You have landed on an alien world housing an ancient facility. If you're going to explore the facility, you're going to need to restore power in order to open the doors. But be careful what you bring back to life.
Default Controls
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Movement - WASD
Interact - E
Default Controls
-------------------
Movement - WASD
Interact - E
Genres: action
Comments7
malec2b29 Aug 2016, 21:28
Thanks for letting me know! The problem should be fixed now. It wasn't throwing any errors inside the Unity editor, so I didn't catch it.
anjack30 Aug 2016, 01:19
Yay, it works!
I love the concept of making the player create their own difficulties.
The controls are a little sluggish. ;)
I love the concept of making the player create their own difficulties.
The controls are a little sluggish. ;)

Diptoman30 Aug 2016, 06:28
Nice idea! Pressing Space freezes the game for some reason. I was also trying to do mouse look (which is somewhat there, but very slow?). But otherwise, the idea is very cool. :)
Lonely Vertex30 Aug 2016, 08:04
Nice idea. Just there is very hard to avoid the shots if it comes from behind because you dont see them up front.
I like the music, but the levels seems very dark to me. And I dont think it is necesary. Of corse, you should find the "keys".
The graphics and models are not bad, but I dont like the mix of polygon design and low resolution texture of the floor (the net) in the room where shots come trough. I am not sure if it suppose to go trough.
I like the music, but the levels seems very dark to me. And I dont think it is necesary. Of corse, you should find the "keys".
The graphics and models are not bad, but I dont like the mix of polygon design and low resolution texture of the floor (the net) in the room where shots come trough. I am not sure if it suppose to go trough.
silkworm_sweatshop30 Aug 2016, 13:14
I wanted to see more but avoiding the shots felt a bit like the luck of the draw and I eventually got frustrated. Old school 3d graphics brings me back though :).

Franklin's Ghost10 Sep 2016, 06:48
Liked the simple character design and movement, think it worked well. Did have issues trying to dodge the bullets and fire in some of the rooms though, where my persepective made it a bit difficult to see where things were coming from. Also would be nice if you could control the camera a bit more with the mouse movement. Nice retro vibe entry.






"interact
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object
at EnergyCapsule.OnInteract (.Character character) [0x00000] in <filename unknown>:0
at Character.Interact () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String)
MovementBase:Update()
FreeMovementForceBased:Update()
(Filename: Line: -1)"