Ludum Dare #36compo
Rogue-like
A game that pretends to be an old school text-based game.
Controls: movement with arrow keys or WASD, reset level with R.
To make it fit the theme better, I got it to work on Internet Explorer 6 :)
Controls: movement with arrow keys or WASD, reset level with R.
To make it fit the theme better, I got it to work on Internet Explorer 6 :)
Comments10

headchant29 Aug 2016, 18:07
Loved every minute of it. The level design is really good and the enemies are also really interesting. Also exactly the right length for a LD game. Will recommend this as a superb example of a LD game. Probably in my Top 5 games of this LD. 5/5 Stars
tomer_cool29 Aug 2016, 18:55
Finally an ASCII game in LD36. I love it the level are great. 9/10

QOGQOG29 Aug 2016, 21:34
Nicely done, plays a lot more like a puzzle game than a traditional roguelike, really like the countdown arrow firing things.

edve9829 Aug 2016, 21:45
Probably the best game I played so far! I guess opening the map and looking for games made by people in Lithuania was worth it :P
I also made text based game but it's not as good (and is played in the terminal).
So yeah, 10/10.
I also made text based game but it's not as good (and is played in the terminal).
So yeah, 10/10.
TheLaw29 Aug 2016, 22:10
Good use of ASCII-art

Garfeild30 Aug 2016, 18:11
was surprised how good it is, good flow of researching the map and solving puzzles.
There is couple of places where you can fail and only way to fix it - restart, would be great to avoid this.
Overall it a good little puzzle game, enjoyed playing it. Good job!
There is couple of places where you can fail and only way to fix it - restart, would be great to avoid this.
Overall it a good little puzzle game, enjoyed playing it. Good job!

Joff31 Aug 2016, 22:15
I really enjoyed this and having the entire game in ASCII fits the theme very well

quadtree1 Sep 2016, 05:07
Nice! Loved the graphics style.

kyyninen2 Sep 2016, 18:09
Good entry. I especially liked how you eased new hazards in slowly - every time something dangerous was introduced, player has time to observe them from afar for at least few turns.







Especially good level design.
Fits theme very well,
as the original rogue-game
really is ancient technology :)
Minor suggestion: it could also support
the original rogue-keybindings (hjkl),
but that is just a detail.
Definitely one of my favorites.