Sailing The Sea
Many years ago, sailors relied on the stars for navigation using a sextant. You too shall do the same in Sailing The Sea.
The aim is to get to the other side of your map. Press "m" to bring up the night skymap and navigate your way across the sea. Watch out for tornados and whirlpools. Use the arrow keys to move
If you get caught up in a whirlpool or a tornado. Press "r" to start from the beginning. Alternatively refresh the browser/reload the game to load up a new map/adventure.
This is the first game I have made using Pixi.js and HTML5 (figured I should try something different since I am used to working with unity). If you have more experience than I do with this setup, then please give me feedback on the logic of the code itself, its structure, and let me know how I would improve upon it for future work (e.g what should I change / do for next time should I extend this game further).
Game by Cosmosquark: http://cosmosquark.com
Artwork by Brenniscool: http://brenniscool.tumblr.com/
A Dark Field Games collaboration: http://darkfieldgames.com
night sky image: http://i.huffpost.com/gen/1272354/images/o-DARK-SKY-facebook.jpg
whirlpool: http://orig06.deviantart.net/c6a4/f/2008/124/e/d/pixel_art_whirlpool_by_dethklok78.jpg
tornado: https://cdn2.iconfinder.com/data/icons/weather-24/256/Tornado-256.png
The aim is to get to the other side of your map. Press "m" to bring up the night skymap and navigate your way across the sea. Watch out for tornados and whirlpools. Use the arrow keys to move
If you get caught up in a whirlpool or a tornado. Press "r" to start from the beginning. Alternatively refresh the browser/reload the game to load up a new map/adventure.
This is the first game I have made using Pixi.js and HTML5 (figured I should try something different since I am used to working with unity). If you have more experience than I do with this setup, then please give me feedback on the logic of the code itself, its structure, and let me know how I would improve upon it for future work (e.g what should I change / do for next time should I extend this game further).
Game by Cosmosquark: http://cosmosquark.com
Artwork by Brenniscool: http://brenniscool.tumblr.com/
A Dark Field Games collaboration: http://darkfieldgames.com
night sky image: http://i.huffpost.com/gen/1272354/images/o-DARK-SKY-facebook.jpg
whirlpool: http://orig06.deviantart.net/c6a4/f/2008/124/e/d/pixel_art_whirlpool_by_dethklok78.jpg
tornado: https://cdn2.iconfinder.com/data/icons/weather-24/256/Tornado-256.png



The other issue is the hit boxes/colliders for everything. They were too big. In particular, the ship collider was a box that covered the entire ship, including the sails. It would be nice if the ship collider was only the ship portion.
As for the main gimmick of using the map to navigate, it seemed unnecessary since I always knew which way to go. If there was a way to change the main maps orientation, you could force the player to refer to the star map to navigate.