Sailing The Sea

Many years ago, sailors relied on the stars for navigation using a sextant. You too shall do the same in Sailing The Sea.

The aim is to get to the other side of your map. Press "m" to bring up the night skymap and navigate your way across the sea. Watch out for tornados and whirlpools. Use the arrow keys to move

If you get caught up in a whirlpool or a tornado. Press "r" to start from the beginning. Alternatively refresh the browser/reload the game to load up a new map/adventure.

This is the first game I have made using Pixi.js and HTML5 (figured I should try something different since I am used to working with unity). If you have more experience than I do with this setup, then please give me feedback on the logic of the code itself, its structure, and let me know how I would improve upon it for future work (e.g what should I change / do for next time should I extend this game further).

Game by Cosmosquark: http://cosmosquark.com

Artwork by Brenniscool: http://brenniscool.tumblr.com/

A Dark Field Games collaboration: http://darkfieldgames.com

night sky image: http://i.huffpost.com/gen/1272354/images/o-DARK-SKY-facebook.jpg

whirlpool: http://orig06.deviantart.net/c6a4/f/2008/124/e/d/pixel_art_whirlpool_by_dethklok78.jpg

tornado: https://cdn2.iconfinder.com/data/icons/weather-24/256/Tornado-256.png

Comments1

Frederika and Patrick17 Sep 2016, 00:02
This game has potential but falls short. Fortunately, a few bug fixes and this probably could be fun. First, there was no music or sound effects, but our game didn't either, so don't feel too bad. The biggest issue was that it seemed like the whirlpools were bugged. The whirpools are one of two hazards. The whirlpool graphic comes and goes, but it is constantly dangerous. This prevented you from progressing very far as the only sea channel big enough to pass through you has a whirlpool blocking the entire path.

The other issue is the hit boxes/colliders for everything. They were too big. In particular, the ship collider was a box that covered the entire ship, including the sails. It would be nice if the ship collider was only the ship portion.

As for the main gimmick of using the map to navigate, it seemed unnecessary since I always knew which way to go. If there was a way to change the main maps orientation, you could force the player to refer to the star map to navigate.

Other games by @cosmosquark

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