
Sailing The Sea
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Many years ago, sailors relied on the stars for navigation using a sextant. You too shall do the same in Sailing The Sea.
The aim is to get to the other side of your map. Press "m" to bring up the night skymap and navigate your way across the sea. Watch out for tornados and whirlpools. Use the arrow keys to move
If you get caught up in a whirlpool or a tornado. Press "r" to start from the beginning. Alternatively refresh the browser/reload the game to load up a new map/adventure.
This is the first game I have made using Pixi.js and HTML5 (figured I should try something different since I am used to working with unity). If you have more experience than I do with this setup, then please give me feedback on the logic of the code itself, its structure, and let me know how I would improve upon it for future work (e.g what should I change / do for next time should I extend this game further).
Game by Cosmosquark: http://cosmosquark.com
Artwork by Brenniscool: http://brenniscool.tumblr.com/
A Dark Field Games collaboration: http://darkfieldgames.com
night sky image: http://i.huffpost.com/gen/1272354/images/o-DARK-SKY-facebook.jpg
whirlpool: http://orig06.deviantart.net/c6a4/f/2008/124/e/d/pixel_art_whirlpool_by_dethklok78.jpg
tornado: https://cdn2.iconfinder.com/data/icons/weather-24/256/Tornado-256.png
The aim is to get to the other side of your map. Press "m" to bring up the night skymap and navigate your way across the sea. Watch out for tornados and whirlpools. Use the arrow keys to move
If you get caught up in a whirlpool or a tornado. Press "r" to start from the beginning. Alternatively refresh the browser/reload the game to load up a new map/adventure.
This is the first game I have made using Pixi.js and HTML5 (figured I should try something different since I am used to working with unity). If you have more experience than I do with this setup, then please give me feedback on the logic of the code itself, its structure, and let me know how I would improve upon it for future work (e.g what should I change / do for next time should I extend this game further).
Game by Cosmosquark: http://cosmosquark.com
Artwork by Brenniscool: http://brenniscool.tumblr.com/
A Dark Field Games collaboration: http://darkfieldgames.com
night sky image: http://i.huffpost.com/gen/1272354/images/o-DARK-SKY-facebook.jpg
whirlpool: http://orig06.deviantart.net/c6a4/f/2008/124/e/d/pixel_art_whirlpool_by_dethklok78.jpg
tornado: https://cdn2.iconfinder.com/data/icons/weather-24/256/Tornado-256.png