
Search for the Bygone
Search for the Bygone is an exploration game. The goal is to explore different ancient structures, and the mechanisms surrounding them. Art by @itsandrea
WASD to move
Space to jump
Left click to get a pointer to your next location
I ran out of time to fix bugs/optimize, so sorry if you come across any!
*New BUILD post-jam for Linux and Windows Low Spec PCs*
*Update 1*
--WebGl version is discontinued, for best experience use the Windows version--
WASD to move
Space to jump
Left click to get a pointer to your next location
I ran out of time to fix bugs/optimize, so sorry if you come across any!
*New BUILD post-jam for Linux and Windows Low Spec PCs*
*Update 1*
--WebGl version is discontinued, for best experience use the Windows version--
Comments22

raidicus30 Aug 2016, 17:58
Pretty cool atmosphere, explored for a bit.
WERT Studio30 Aug 2016, 21:38
pretty neat atmosphere. with a mechanic that the movement speed changed depending on how long you move would have made the game a lot better. still a cool game
nitroix30 Aug 2016, 21:48
Cool concept, but could have used some improvement on the artwork, maybe a more simplistic ground with few faces but high difference in light, also a not so symmetric character would be create. But keep going at it, practice makes perfect!

Anudin30 Aug 2016, 22:16
The general atmosphere is cool but the background sound is very repeative and walls had no collision in the web version. Gameplay is a bit lacking sadly because there is not enough interaction with the surrounding world (even though its design is cool).
catchthefloaty30 Aug 2016, 22:38
camera control is pretty bad, but i love the atmosphere
olkeencole30 Aug 2016, 23:29
Pretty cool. Your sky shader is not functioning in the webgl version. You might need to preload the shaders under the Graphics settings and also try preloading them in the build settings for good measure. I had a similar issue with shaders when I first built to webgl.
I love the title. Really fits in the with the atmosphere you were going for.
I love the title. Really fits in the with the atmosphere you were going for.

jeremyfa31 Aug 2016, 09:39
Atmostphère is a bit mysterious. I like it.
There is some work to be done on the camera and gameplay itself as we don't really know what to do at the moment!
Could be a good start to make something nice though!
There is some work to be done on the camera and gameplay itself as we don't really know what to do at the moment!
Could be a good start to make something nice though!

kyyninen31 Aug 2016, 11:28
Got lost in green maze with loud mini-sun, otherwise had great time. Is starting location randomized or does the game save some data between playthroughs? I've started this game few times, and sometimes I'm somewhere else...
wilsk31 Aug 2016, 11:40
Wasn't really sure what to do so just roamed around for a while looking at things. Oh man inverted mouse controls kill me though!
nervous.composers31 Aug 2016, 15:17
Nice atmosphere, had some fun exploring the red desert. After the first structure I think I got knocked below the level though =(

DraKlaW31 Aug 2016, 23:13
As the other say, the atmosphere and the mood are really good.
Sadly I didn't go very far because I didn't know where to go. The fact that the character move quite slowly compared to the size of the world makes exploration a bit tedious. It was not helping that guidance system pointed to a corridor with moving pillars and refused to point anywhere else, even though I walked on the red plate (that became green). Or maybe I missed something ?
Also, the shadows where completely black, which is annoying and does not really fit the environment. A bit of ambient light would have greatly improved this I believe.
Note that I played using the experimental WebGL version, so maybe it explain some issues. I might try the Windows version later.
Sadly I didn't go very far because I didn't know where to go. The fact that the character move quite slowly compared to the size of the world makes exploration a bit tedious. It was not helping that guidance system pointed to a corridor with moving pillars and refused to point anywhere else, even though I walked on the red plate (that became green). Or maybe I missed something ?
Also, the shadows where completely black, which is annoying and does not really fit the environment. A bit of ambient light would have greatly improved this I believe.
Note that I played using the experimental WebGL version, so maybe it explain some issues. I might try the Windows version later.



sudorossy1 Sep 2016, 07:28
@catchthefloaty camera code is from scratch, what was bad? -itsandrea

sudorossy1 Sep 2016, 07:29
@olkeencole Thanks! Yeah, the WebGl version is really buggy and incomplete, I'll try that later!




sudorossy1 Sep 2016, 07:38
@nervous.composers just resta\rasst

sudorossy1 Sep 2016, 07:41
@nervous.composers *Just restart the game if you want complete the puzzle, we were so in rush and checked all the situation :( -itsandrea

sudorossy1 Sep 2016, 07:50
@DraKlaW Thanks for the feedback :) Yeah, we will consider other things to make the travel between puzzles more comfortable. Probably you should go anywhere else, it take like 1-2 minutes to go to another puzzle from your location, (green button means that you have completed that puzzle), yeah also on the windows build the shadows are completely back, due to some scripts, but we might work on that later. -itsandrea






I'd have liked there to be a non-inverted y-axis on the mouse, but that's only a small criticism. ;P