
Starwalker
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
This is an obstacle course type of game, first person point of view, heavily inspired by Unreal Tournament's Bunny Track game type.
Based on WebGL technology, it is designed to be played in a desktop browser.
Controls are arrow keys and space.
Changes since submission: by a popular demand, improved control, player rotation 2 times slower on the demo site and fixed the annoyance when pressing buttons, now they should not affect the webpage scroll (file starwalker.js). The source contains the original zipped version for historical reference.
Aug 31, 2016: I really appreciate all the comments so far: what amazes me is how much seemingly small technical details such as "air control" are more important to players than fancy graphics. This gives me some ideas about where to go from here, how to and how to better structure the learning curve throughout maps to make it as fun to new players as those who have decade of experience with this type of games...
Special thanks to the video reviewers. They give me an invaluable insight into the user experience. For example, Daniel aka SirPhoenixGaming seemed to have hard time struggling with controls, while Jupiter_Hadley seemingly skipped through it super fast, I'm so impressed.
https://www.twitch.tv/sirphoenixgaming/v/86519298?t=35m12s
https://youtu.be/hC8B45eG0n0?t=12m9s
Based on WebGL technology, it is designed to be played in a desktop browser.
Controls are arrow keys and space.
Changes since submission: by a popular demand, improved control, player rotation 2 times slower on the demo site and fixed the annoyance when pressing buttons, now they should not affect the webpage scroll (file starwalker.js). The source contains the original zipped version for historical reference.
Aug 31, 2016: I really appreciate all the comments so far: what amazes me is how much seemingly small technical details such as "air control" are more important to players than fancy graphics. This gives me some ideas about where to go from here, how to and how to better structure the learning curve throughout maps to make it as fun to new players as those who have decade of experience with this type of games...
Special thanks to the video reviewers. They give me an invaluable insight into the user experience. For example, Daniel aka SirPhoenixGaming seemed to have hard time struggling with controls, while Jupiter_Hadley seemingly skipped through it super fast, I'm so impressed.
https://www.twitch.tv/sirphoenixgaming/v/86519298?t=35m12s
https://youtu.be/hC8B45eG0n0?t=12m9s