
Stone SpaceShip
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
!!Play with sound on!!
You are a cadet pilot of an interplanetary builder crew.
Your job is get your crew on spot, do required actions and get them back to safety.
As your last training mission, you were sent to Earth to help build the pyramids.
LISTEN to the given commands and try to successfully complete your training.
Controls:
W,A,S,D or ARROWS – move
Mouse – look around
Mouse Left Button - use
Our team members:
Yotsuki - voice acting & game design
Anna Sviridenko - Unreal programming
Vladimir Gaidenko - art
Daria Paramonova - Unity programming & sound design
================================
We tried to make a little experiment and exchanged our usual roles... so programmer created sound design, artist wrote code, game designer tried to made art, and another artist made voice acting and game design.
And we wanted to try our hand with Unreal Engine after so much time with Unity.
Alas, we failed at some point to accomplish this, and assembled all created content in familiar environment just a bit under 3 hours till deadline...
You are a cadet pilot of an interplanetary builder crew.
Your job is get your crew on spot, do required actions and get them back to safety.
As your last training mission, you were sent to Earth to help build the pyramids.
LISTEN to the given commands and try to successfully complete your training.
Controls:
W,A,S,D or ARROWS – move
Mouse – look around
Mouse Left Button - use
Our team members:
Yotsuki - voice acting & game design
Anna Sviridenko - Unreal programming
Vladimir Gaidenko - art
Daria Paramonova - Unity programming & sound design
================================
We tried to make a little experiment and exchanged our usual roles... so programmer created sound design, artist wrote code, game designer tried to made art, and another artist made voice acting and game design.
And we wanted to try our hand with Unreal Engine after so much time with Unity.
Alas, we failed at some point to accomplish this, and assembled all created content in familiar environment just a bit under 3 hours till deadline...