Great game, I liked the art and the level generation was really well done. The boss was also cool. I only had a few issues, but nothing too major. I felt that the enemies spawned a bit too close to the player, and I would often bump into them while entering the room, but I may have just been releasing the button a bit too late to stop rolling. Also, the exit button didn't seem to work, but that may have been a fluke. Great work overall!
Simple and enjoyable game. I couldn't get into the room with the key though, there was no door. All enemies were dead in all other rooms.
Suggestions: + The camera should be positioned so it's the same amount of visible space behind and in front of the tank. + The player's bullets currently destroy enemy bullets, making things too easy. It would be more of a challenge if shots passed through each other. + Perhaps bullets should inherit the speed from the player? It'll make things more challenging, especially when aiming sideways. You then won't be able to "catch up" to your bullets either like you can now. + Map generation needs some work, make every room can be reached from every other room (no missing doors).
One suggestion would be to make the camera push in from of the direction you are moving so you can see more where you are going that where you have been.
Roguelike in 48 hours? Nice job! =) Controls feels pretty good, but the camera could get some more work. Enemies are too close when you enter next room, but I can take it as a challenge )
I had fun playing your game! The camera does need to be fixed - it was kind of hard to see the top of the screen when moving up. I loved the music and the level generation was extremely impressive, especially for only 48 hours. Great job!
Enemies are placed way to close to player when entering room. Nice effect with dynamic lights. Art is good, music not so.. could definitely be improved.
A really polished, solid entry. You've certainly done a lot during the 48 hours and I totally congratulate you on that, awed by your productivity. DID YOU EVEN SLEEP?
I had some troubles with the camera and with some enemies that kill me as soon as I enter a new room. But anyway, I like your art and, over all, the dynamic music effects.
Only issue I had was the enemies sometimes were a little too close to the door, however very nice game and addictive, it reminded me of Zelda with a twist.
The atmosphere in this game is spooky and dark. The music fits really well and the dungeon looks good. I like the shadows and the coloured doors and keys, and the map that appears. This is one of my favourites so far from Ludum Dare 36. If this was a longer game with more levels and challenges I would buy it and recommend it to my friends. Lots of fun.
Comments19
Suggestions:
+ The camera should be positioned so it's the same amount of visible space behind and in front of the tank.
+ The player's bullets currently destroy enemy bullets, making things too easy. It would be more of a challenge if shots passed through each other.
+ Perhaps bullets should inherit the speed from the player? It'll make things more challenging, especially when aiming sideways. You then won't be able to "catch up" to your bullets either like you can now.
+ Map generation needs some work, make every room can be reached from every other room (no missing doors).
Really coolgame, needs some sfx.
One suggestion would be to make the camera push in from of the direction you are moving so you can see more where you are going that where you have been.
Quite fun though.
Nice effect with dynamic lights.
Art is good, music not so.. could definitely be improved.
But anyway, I like your art and, over all, the dynamic music effects.