The Human Drive For Innovation In The Realm Of Science

by iamevn
One day a human at the top of a hill gave a rock a shove...

Ran out of time, oh well. I'm pretty happy for my first LD and second game jam in general.

v0.41 sound should actually work now, uploaded the wrong files >.<

v0.4 adds some sounds and makes some upgrade adjustments
Trying to make a good sounding rolling noise and wooshing noise for when rock is on the ground and in the air.

v0.3 adds title screen and intro sequence (press space)

v0.21 now adds a basic upgrade system.
There's a lot of tweaking I need to do to paremeters like cost and what the upgrades do and I need to do a lot of polish (sound effects, intro sequence, better (mouse) buttons) and some more stuff I still need to add but it's really coming together.

v0.1 is a barebones release that just barely technically counts as a game

There's a bug where if you use the menubar in OSX or right click on the titlebar in windows, physics gets a bit weird. I have a really bad hacky way to fix it but I'd like to come up with a better solution.

Comments16

Efmi_28 Aug 2016, 13:58
It didn`t felt lika that boost helped anything :/
Ghen
Ghen28 Aug 2016, 18:03
even with full bar i can only get 15 max, is it intended ?
iamevn
iamevnauthor28 Aug 2016, 18:11
Yeah, the base level of upgrades is meant to be kinda bad.
If you reset it saves your total distance. Save up and buy some upgrades (use 1/2/3/4 keys to buy them)
fenwick
fenwick28 Aug 2016, 19:04
Cute idea. The splash screen was confusing because it didn't tell me how to start, I thought it was just still loading. Also, it would be better if there was some more friction on the wheel, so rolls didn't take so dang long each time. The graphics made me chuckle, some animation would have really brought it to life.
SetTheBet
SetTheBet28 Aug 2016, 19:52
I'm a sucker for any kind of "incremental" game and I think you really nailed it :D . Yes the splash screen is confusing and it takes WAAAAY to long for the title to show up and then WAAAYY to long to show <spacebar>. Art is.. well coderart but it does the trick. I really like the idea and concept
iamevn
iamevnauthor28 Aug 2016, 19:58
About to upload v0.4 which adds some sounds that hopefully fill out those dramatic pauses and adds a hint at the start.
I want to do some randomly placed interactive stuff that can stop a roll early or help to extend it but I'm not sure if I'll have enough time.
iamevn
iamevnauthor28 Aug 2016, 22:47
OOPS, just realized that I uploaded the wrong builds to github. let's try that again...
UnknownEvil
UnknownEvil28 Aug 2016, 23:59
Short fun, little game, the art is a bit crude, but that's nothing to worry about, it makes the game have a satirical feel, but, c'mon, you couldn't make the price appear beside the upgrade?
abhimonk
abhimonk29 Aug 2016, 01:22
Fun game. I cracked up during the intro. The entire game's aesthetic feels like its poking fun at the idea of ancient technologies. The art was a little barebones but it fits the game really well.
ethankennerly
ethankennerly29 Aug 2016, 01:46
When I watched the rock roll down the hill, I cared how far the rock would go. I was immersed into the stone age world. When I read the 4 upgrades and pressed 1, 2, 3, and 4 keys on my keyboard and nothing happened, I felt confused.
franklyn29 Aug 2016, 05:39
The game behaves pretty weirdly when I just spam 'R' :D

Also I loved the intro!
danilafe
danilafe29 Aug 2016, 06:09
Amazing.
Spent a long time just getting the upgrades.
Gets more and more ridiculous.
Reminds me of launch the hedgehog.
Nice title, too!
what.sorceress.this29 Aug 2016, 10:43
If you reset in the air and press space again, rock goes infinitely. 345 distance and still going. I liked the intro btw:!
jakatpemadi29 Aug 2016, 22:42
It reminds me with "Learn to Fly" game... Very entertaining... Great job... Cheers :D
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