
The Trade Network
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You're from a family of traders that goes back many generations! Trade. Roads. Coinage. Such an ancient art. No really.
Anyhow, your parents don't understand your greatness, so one day after getting caught defiling the neighbor's garden and causing a fire while trying to escape, you were exiled. Your ship arrived in a new and strange land with many villages in need of trade. But first, for these villages to trade, they need a system of roads connecting them...
NOTES:
- Press H inside game for rules and keys.
- The Trade Network has one designed level, but it also contains random levels.
- The designed level has about two solutions. The random levels are not guaranteed to be solvable.
LATE BUG FIXES:
- Slight improvement to audio timing glitch when playing theme. #WebGLProblems
- Theme volume levels were mixed incorrectly, sounds better now.
- Less chance of game getting cropped or looking funny in full screen.
- Made some of the text elements sharper, not sure it's better. :)
POST COMPO (notable improvements)
- Press E for editor, point, hold a number key, and drag to paint. 0-3 is terrain, 4-6 is village.
- Copy level code with C (random level or edited) and paste/play other people's levels with P
- Improved help screen
Anyhow, your parents don't understand your greatness, so one day after getting caught defiling the neighbor's garden and causing a fire while trying to escape, you were exiled. Your ship arrived in a new and strange land with many villages in need of trade. But first, for these villages to trade, they need a system of roads connecting them...
NOTES:
- Press H inside game for rules and keys.
- The Trade Network has one designed level, but it also contains random levels.
- The designed level has about two solutions. The random levels are not guaranteed to be solvable.
LATE BUG FIXES:
- Slight improvement to audio timing glitch when playing theme. #WebGLProblems
- Theme volume levels were mixed incorrectly, sounds better now.
- Less chance of game getting cropped or looking funny in full screen.
- Made some of the text elements sharper, not sure it's better. :)
POST COMPO (notable improvements)
- Press E for editor, point, hold a number key, and drag to paint. 0-3 is terrain, 4-6 is village.
- Copy level code with C (random level or edited) and paste/play other people's levels with P
- Improved help screen