Topeka Jones: Raider of the Lost Temple

Take on the role of the intrepid explorer, Topeka Jones, as he makes his way through a lost temple in search of the legendary idol. Solve the puzzles to proceed through the rooms and escape with the treasure!

CONTROLS:
WASD - Movement
Space - Jump
Shift - Run
Left Mouse - Pick up/use highlighted item

Credits:
Jeff Wheaton - Coding/Set dressing
KC Simon & Sara Scherba - Modeling/texturing

REVISION 1 CHANGELOG
--------------------
*Fixed an issue where players could get into the xylophone's chamber while it was retracting into the ground
*The door following the idol room now closes after the player walks through it

Comments19

omid30 Aug 2016, 04:04
Wow really cool idea. Not too difficult but requires some brain work. I like how the game really focuses on the theme and has cool graphics. Overall really cool game:]
Drumsmasher1730 Aug 2016, 04:26
Very cool visuals. Couldn't get past the xylophone bit though, but thats cuz I'm stupid
simple_blue30 Aug 2016, 04:33
Nice job on graphics and the ability to highlight objects and select them. Was not able to make it past xylophone, possibly provide a more feedback to the user for if they are on the right path.
Keep up the good work.
I am able to get into the xylophone by standing on the button and running, which breaks that aspect.
Mikhail30 Aug 2016, 04:35
Good game. I enjoyed it!
HawkSandwich
HawkSandwich30 Aug 2016, 04:36
Looks nice, has cool puzzles, it's great. The ending is a bit abrupt but of course that was due to lack of time. Hard to believe this was made in 3 days, great job :D
olkeencole30 Aug 2016, 04:37
Great graphics! I can't get enough of them. I always love 3D when it is done well. I'm super jealous! The picking up mechanic is great and really liking the puzzles. Only needs a crosshair I think. I will be coming back to this one for sure.
TeamKawaiijuauthor30 Aug 2016, 04:43
@Drumsmasher17 and @simple_blue, the trick is reading the darker glyphs on the wall behind the xylophone. We were very concerned about this puzzle being too difficult when we were planning it.

@olkeencole Image effects are a beautiful thing. I didn't know they existed until this weekend, haha.

-Jeff
simple_blue30 Aug 2016, 04:53
@TeamKawaiiju I was thinking that, but I still had a hard time reading which ones were darking. One idea would be to make the order darker, remove the box around the first two, but then make glyphs not on the xylo darker, so the user would be able to figure out that you hit all the ones that are actually on the xlyo, versus having the ability to tell darkness. My apologies if too critical.
simple_blue30 Aug 2016, 04:54
@TeamKawaiiju The game seems very reliant on being able to tell darkness. Also for the switch room, possibly make it so the switch comes back up if it did not work.
irwatts
irwatts30 Aug 2016, 04:56
I'm not sure if I'm too dumb or it's a bug, but I can't get past the first room. The xylophone can be a little difficult to highlight as well. The art looks pretty though, everything feels nice and I want to get to them coins!
TeamKawaiijuauthor30 Aug 2016, 05:51
@simple_blue, thanks for the feedback! I may go back and look into making some adjustments.
steph8830 Aug 2016, 06:14
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
ccegeadamcc
ccegeadamcc30 Aug 2016, 09:31
Great game, great graphics :D
Amine Tcherak
Amine Tcherak30 Aug 2016, 12:05
Very Nice i love your Game Good Works )=
holgk30 Aug 2016, 14:53
Wow realy good game. Well done!
oskardevelopment30 Aug 2016, 17:33
Great graphics and atmosphere, amazing work so far! I agree that the xylophone puzzle was a tad too hard for so early into the game!
djfariel31 Aug 2016, 03:04
THIS COMMENT CONTAINS SPOILERS. DO NOT READ IF YOU WANT TO PLAY THROUGH THIS NORMALLY.

This was fantastic. A few things.
First, xylophone room can be ran in to from the start, which traps the player below and forces a quit. Can be fixed by increasing distance.
Second, the urn room was really hard not because of the puzzle itself, but because the four urns were not in a line. This, coupled with the fact that the walls had the same pattern, made it very confusing as to what EXACTLY I was doing. I eventually figured it out, though.
Third, grabbing an urn and jumping on top of it lets you fly. This means you can get out of the level during the "final run."
Lastly, I had no idea what the scary magic zodiac symbols were so I just jumped over them and carried on.

Awesome job all around. I'm impressed. :)

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