Ludum Dare #37compo
120202
If the game keeps loading, you should try to press space everywhere on the screen.
000000
111111
222222
222221
222211
222111
000222
111000
...
Arrow keys/WASD/ZQSD to move.
Space/Enter/Shift to ?????
#EDIT AFTER THE 48h -> New screenshots
000000
111111
222222
222221
222211
222111
000222
111000
...
Arrow keys/WASD/ZQSD to move.
Space/Enter/Shift to ?????
#EDIT AFTER THE 48h -> New screenshots
Genres: puzzle
Comments41
#
A fatal error has been detected by the Java Runtime Environment:
#Internal Error (0x20474343), pid=16540, tid=0x0000000000000678
#JRE version: Java(TM) SE Runtime Environment (8.0_101-b13) (build 1.8.0_101-b13)
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.101-b13 mixed mode windows-amd64 compressed oops)
Problematic frame:
C [KERNELBASE.dll+0x17788]
Current thread (0x000000001e618000): JavaThread "Animation Thread" [_thread_in_native, id=1656, stack(0x0000000023ec0000,0x0000000023fc0000)]siginfo: ExceptionCode=0x20474343, ExceptionInformation=0x00000000264cca80
Took me a little while to understand how to start the game and it took me referring back to this page in order to understand what was happening haha!
Anyway great idea and well executed!
Visually stunning too, shows what's possible with minimalism.
Besides being in a circle there isn't much in the way of the theme here.
The little dialogue at the start was fun.
Overall very good!
Lol, at least you figured it out :)
This was my greatest fear : everyone stuck at the loading screen, waiting for something to happen.
__________________________
I'm sorry for everyone under 64bits windows, I currently have no clue why the game doesn't work under that system. If I find enough time I might try to fix this issue. But this won't be fixed in a near future.
Great job :)!
Allez, puisqu'il faut bien trouver un truc à redire : faut juste trouver une petite idée pour mettre sur la piste ceux qui galèrent avant même de commencer le premier niveau ! :D
From that point onward, completing any level was simply a matter of spending enough time rotating everything with the dumb algorithm of only cycling 0 'bits' or bits that are to have their values modified.
However, if there were a score system (e.g., solving a level within N steps), the game would have been enjoyable for longer.
OS note:
The game worked almost fine for me, on a Windows 7 x64. Since I have Java 8 x32 installed, I simply ran the 32 bits version of the game. However, there was no music, even though the SFX did play just fine...
Nice puzzle game with a involving ambient. Great job!