Ludum Dare #37compo
2D Cat Wants Out
You are 2D Cat in a 3D world. Room. And you want out!
Noone is around to let you out though, and this ROOM is a DISGRACEFUL MESS! Gonna have to find your way out!
Everything by me, all the graphics are cubes and the music was a couple hours messing about in Garage Band.
One of my biggest regrets is not being good at puzzle design. I feel like this could be so much better if I was any good at that, with all the mechanics that area already in place. Does someone wanna collab on some level and puzzle design? :)
Sorry for the somewhat borked platforming physics, and the music bug :/ Late night fumes...
Noone is around to let you out though, and this ROOM is a DISGRACEFUL MESS! Gonna have to find your way out!
Everything by me, all the graphics are cubes and the music was a couple hours messing about in Garage Band.
One of my biggest regrets is not being good at puzzle design. I feel like this could be so much better if I was any good at that, with all the mechanics that area already in place. Does someone wanna collab on some level and puzzle design? :)
Sorry for the somewhat borked platforming physics, and the music bug :/ Late night fumes...
Genres: puzzle



Comments28
A lot of love went into this entry, and i'm giving it a lot of love, too. Love the music, UI, models, level design, and concept!
On a side note, the source is missing the Assets folder.
oops, yes I uploaded the library sans the bulk of the size because I wanted to get to bed quickly, was really running fumes then. I'll put up the more complete source tonight when I sleep and don't need to use the internet, it's a biggish file.
Controls are confusing and I got stuck several times while jumping
Overall great work for a 2days game, would love to have a mobile version of this soon :)
Too bad the superjump-bug is in there, because this way I was able to "cheat".
You might want to put your controls in the Update() loop, and your physics (jumping and moving) in the FixedUpdate() loop. This way the controls feel much more responsive, and it probably fixes the superjump bug.
Well done!
Too bad the superjump-bug is in there, because this way I was able to "cheat".
You might want to put your controls in the Update() loop, and your physics (jumping and moving) in the FixedUpdate() loop. This way the controls feel much more responsive, and it probably fixes the superjump bug.
Well done!
Thanks!!!
Instead of the movement, the idea and the game is pretty cool!
Here's a bunch of other feedback for you:
- Jump should only activate on press, not whenever in contact with ground.
- Need more visual difference between horizontal/vertical changing directions. Get's too confusing when there's a lot of them.
- Introduce elements on their own in really short puzzles. This was done well until that first one-way platform that escalated super quickly and I got stuck.
Don't stress too much about the puzzle design - I think it's pretty hard to do good puzzle design in a jam :)
I've fixed the jump bug and I dunno about the other one yet :)
I really liked the background music but when you're stuck in one level it can get repetitive. Same for the cat sounds. I thought the puzzle design was pretty cool too.