Ada's Room
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// NOTE //
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CONTROLS: Move using arrow keys. You can do double jump while on the air and you can attack using down arrow key while on the air. If you double jump and attack you do double the damage.
Caveat: To run the game you need OpenAL DLL. I recommend downloading it from the OpenAL website (https://www.openal.org/). I did include a zip with the OpenAL installer though. Also have in mind that this version of the game doesn't have all the things I wanted and because of the time limit it only has one level.
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// DESCRIPTION //
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Ada's Room is a small platformer game about a fighting nightmares as bosses.
The really simple story of the game is that Ada is going to bed. She’s going to have nightmares and she must confront her fears. This nightmares will be presented as enemies or bosses she has to defeat. Her room will mutate with each boss battle. Each boss would represent a different fear and would need different strategies to be defeated. At the end the core is a platformer skill game. A mix between super crate box, shovel knight and in some way binding of isaac.
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// NOTE //
////////////////////////////////////////
CONTROLS: Move using arrow keys. You can do double jump while on the air and you can attack using down arrow key while on the air. If you double jump and attack you do double the damage.
Caveat: To run the game you need OpenAL DLL. I recommend downloading it from the OpenAL website (https://www.openal.org/). I did include a zip with the OpenAL installer though. Also have in mind that this version of the game doesn't have all the things I wanted and because of the time limit it only has one level.
////////////////////////////////////////
////////////////////////////////////////
// DESCRIPTION //
////////////////////////////////////////
Ada's Room is a small platformer game about a fighting nightmares as bosses.
The really simple story of the game is that Ada is going to bed. She’s going to have nightmares and she must confront her fears. This nightmares will be presented as enemies or bosses she has to defeat. Her room will mutate with each boss battle. Each boss would represent a different fear and would need different strategies to be defeated. At the end the core is a platformer skill game. A mix between super crate box, shovel knight and in some way binding of isaac.
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Comments12
I take it that boss is the only level, but it's a REALLY huge jump in difficulty. Especially since the jumping is kind of finicky, and the ceiling boundaries shorten the length of my jumps, causing me to hit the spikes.
But I really like this idea; it needs a smoother difficulty curve, which I'm aware is because of time restraints. The boss battle has some good ideas in it, but it just didn't seem like a boss that should have started the game. Perhaps it would have been better to focus on an easier boss?
I'm also not sure if the sudden background change really alludes to the idea of it taking place in "one room". I wish we could see some more of that background of the bedroom maybe. Ah well. Nice effort overall.
~Random-storykeeper
the music was cool. It's definitely a remix but i cant remember of what.
regardless i liked the game
The art is very consistent. Excellent game :D!
Controls were a bit hard to master in the beginning but after understanding the gameplay and the boss pattern it was a nice fight ! :D
I didn't like all controls to be mapped only to my right hand. I preferred to have the jump button completely separated from the movement... It's also quite easy to mistime a attack, pressing 'down' exactly after getting hit and getting killed while in a invulnerable state.
The graphics were pretty good, though!