Admiral's Room

The game is incomplete right now, though it demonstrates a bit of what it can do. I will work on a post-jam later to make it into a proper story.

Art and Coding: TheHolyChicken
Original Music: Juan Pablo Corredor
Genres: strategy

Comments8

slimabob
slimabob14 Dec 2016, 01:23
Oh yesssss. Love the art style so much, although it appears my men went rogue and decided to join the pirate fleet:

http://puu.sh/sOIpd/6b8a877505.png

at this point I was stuck in an infinite loop of firing and bracing for impact.

I'd love to play this once there's more gameplay to experience!
tartlegames
tartlegames14 Dec 2016, 01:25
I think it is pretty innovative. If you keep working on it and add some other dialogue options for the ship movements and attacks I think this could really turn into something. The entire scene is really cinematic the way you can see the ships outside the windows. That was a good idea. I couldn't hear any sound.
mirta000
mirta00014 Dec 2016, 01:49
entered a never ending loading screen, so I simply couldn't run it.
KadaDev14 Dec 2016, 03:30
I think I got stuck. Not sure what the impact of my choices are, not sure why we are clicking dialog

Great use of theme here! It would be cool to see this idea extended, anything could happen with this

Oh yeah and nice art too!
Zarkonnen
Zarkonnen15 Dec 2016, 21:06
Really cool art style. But the phasers, they do nothing! Do continue on this. :)
raaaahman29 Dec 2016, 08:12
Awesome visuals, I'm waiting to play a "final" version!
erikiene
erikiene2 Jan 2017, 21:49
Very unique and cool idea! As mentioned previously, my fleet turned around and so I couldn't really advance :D

Great work though guys!

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