
Admiral's Room
The game is incomplete right now, though it demonstrates a bit of what it can do. I will work on a post-jam later to make it into a proper story.
Art and Coding: TheHolyChicken
Original Music: Juan Pablo Corredor
Art and Coding: TheHolyChicken
Original Music: Juan Pablo Corredor
Genres: strategy
Comments8


tartlegames14 Dec 2016, 01:25
I think it is pretty innovative. If you keep working on it and add some other dialogue options for the ship movements and attacks I think this could really turn into something. The entire scene is really cinematic the way you can see the ships outside the windows. That was a good idea. I couldn't hear any sound.

mirta00014 Dec 2016, 01:49
entered a never ending loading screen, so I simply couldn't run it.
KadaDev14 Dec 2016, 03:30
I think I got stuck. Not sure what the impact of my choices are, not sure why we are clicking dialog
Great use of theme here! It would be cool to see this idea extended, anything could happen with this
Oh yeah and nice art too!
Great use of theme here! It would be cool to see this idea extended, anything could happen with this
Oh yeah and nice art too!

Zerochain14 Dec 2016, 15:36
like it :)

Zarkonnen15 Dec 2016, 21:06
Really cool art style. But the phasers, they do nothing! Do continue on this. :)
raaaahman29 Dec 2016, 08:12
Awesome visuals, I'm waiting to play a "final" version!

erikiene2 Jan 2017, 21:49
Very unique and cool idea! As mentioned previously, my fleet turned around and so I couldn't really advance :D
Great work though guys!
Great work though guys!



http://puu.sh/sOIpd/6b8a877505.png
at this point I was stuck in an infinite loop of firing and bracing for impact.
I'd love to play this once there's more gameplay to experience!